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So... I started playing Death Stranding... and yeah I get the Kojima hype. :)

I have to say the initial density of cutscenes is *WAYYY* too high though and I disliked that part. It starts of OK until Central Knot City: you start off with an initial cutscene, gameplay to find a cave, a cutscene in the cave and gameplay to Central Knot City. So far it is all fine. But then we are hit over the head with lots of cutscenes interspersed with extremely low interactivity: a Skyrim cart-ride where you only can move your camera to decide where to look, a cutscene, minimal interactivity at the beach, long, long cutscene, a short walk inside the city, extremely long cutscene sequence and then finally gameplay again. This sequence was too much.

But the gameplay itself - this is another story. I very much like that. Kojima made walking into a gameplay system and that is extremely cool. I like that the triggers allow you to grip the backpack straps on either left or right side to try to regain balance. I like that I lost my footing in a river and lost cargo. I like that I quickly started to scan the ground for rocks a even slighter elevation changes. I started to stop at even small drops to make certain they don't fuck with my balance. That is awesome. And then they mix in the BTs that are scaring the fucking shit out of me.

Yeah, that is great, I like it. Don't know if that gameplay holds up for the whole game and how much new mechanics will come in (vehicles are on the menu as far as I am aware). This is a good game and it shows how you innovate: by taking something that other games took for granted and streamlined as much as possible (movement) and turned that into the actual gameplay. This is amazing.



3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

my greatest games: 2017, 2018, 2019, 2020, 2021, 2022, 2023

10 years greatest game event!

bets: [peak year] [+], [1], [2], [3], [4]