Ryuu96 said:
You can believe that Concord was Sony's most expensive title ever, almost double Horizon Forbidden West and almost $100m more expensive than Spider-Man 2. Games with huge open worlds, tons of NPCs, a lot of cinematics, a lot of motion capture and voice acting including from well-known VAs and far more technologically advanced. Then there's Concord, an undercooked GaaS, 5v5 PvP with 12 maps and 17 characters mostly filled with VAs nobody has ever heard of. Spider-Man 2 credits are 3,578, Horizon Forbidden West credits are 3,367, Concord credits are 1,972. Things don't add up, Colin said Sony spent $200m between the Alpha and 2024 release but Concord also had $200m invested into it before then, so apparently Firewalk spent about $200m across 5 years but then blew $200m in a single year under Sony? How did they equal what they spent across 5+ years in a single year? How did they spend $200m in a single damn year? Lol. Other studios would be slaughtered for that. Concord was apparently "Herman's baby" and "The Future of PlayStation" or whatever, and yet it received next to zero marketing (Lol), Firewalk was apparently in a mess pre-acquisition but Sony still bought them and then dumped another $200m on them? Firewalk was founded in 2018 under ProbablyMonsters who also owned Battle Barge and Cauldron Studios, PM received an investment of $18m which was spread across those 3 studios, in 2020 they received a loan for an unknown amount. In 2021 they received an investment for $200m and $31m. This money was split between all 3 studios. Cauldron cancelled their project in 2023 but the studio is still open, then there's Battle Barge and Firewalk. They had 450 employees in ProbablyMonsters and Firewalk made up 124 of those at the time. I think there's a good chance that this "source" confused Probably Monster's investor roundups as going exclusive to Firewalk and that's where the "$200m" number is coming from when actually ProbablyMonster's owns 3 studios and it was split between all 3 (and the HQ) and if Sony threw down $200m in a single year then I reckon it would be noticeable in the quarterly reports, Lol. When Rockstar is deep in development of GTA it is noticeable because Take-Two stops profiting as a company, I'm not saying Sony wouldn't profit but we'd probably notice a dip in their FY. I didn't believe it when it was first reported, I don't believe it even more now that Anthony Vaccaro (Naughty Dog), Tom Warren, Christopher Dring, Daniel Ahmed and Ethan Gach have all mocked/refuted it, all of these people have proven industry insider knowledge too and if it was just one it'd be a bit "he said/she said" but it's 5 vs 1, Lol. And Jason Schreier had this to say about it: "No insight I could share but I'd always be sceptical of a single source, limited info that not every dev would know, simply absurd numbers". Most professional journalists won't leak something from a "single source" they would corroborate it with multiple sources first. Destiny's $500m was not the budget for that single game before release but what they had planned to spend on the franchise across the next 10 years, Activision's original agreement with Bungie was 10 years for multiple Destiny releases (I think 4 but it could have been 3). Clearly that plan changed because we've been stuck on Destiny 2 for years now and Bungie/Activision split. Destiny Budget 'Nowhere Near $500m Says Bungie' Also, Destiny easily beats Concord in terms of scope, content, etc. |
Sure if you say so. Like I said, 400m could be the potential budget to keep the service going.