Leynos said:
Witcher didn't invent anything btw. A lot of what BoTW does is an expansion on Zelda NES. BotW is more of an RPG than FF16. It has actual elemental effects. Metal attracts electricity. The heat keeps you warm. You can kill wildlife using elements like shooting electricity in a body of water and killing the fish. FF16. You can kill a fire enemy with fire. That would be like me destroying my bathwater with a cup of water. Where Final Fantasy Origins is an ARPG FF16 may as well just be an action game along the lines of Stellar Blade and Astral Chain. Some light leveling-up mechanics. But it strips most things from the genre. BoTW has far more in common with an RPG than not. I'm not claiming it is one or not. But it does have armor stats. Elemental affects. Survival RPG elements. Witcher can trace a lot of what it does minus turn-baed combat to Ultima in 1981. That series defined open-world western RPGs to this day. Witcher is no different in taking things that already existed and putting them into a game. For all the accusations BoTW gets. Witcher is in the same boat. TW series are RPGs. This question was not worth a topic on just one game with you replying to yourself several times. More if you asked what is the history of RPGs and what defines them now as the genre and games themselves evolved. With that, I'm going to build Bulk Slash from Bulk Slash and White Glint from Armored Core 4A in Gundam Breaker 4 now. Oh yeah GB4 has RPG elements but is seen as an action game. huh. Anyway.... |
Yeah, agreed. It is silly and ultimately going to lead to the same outcome, confusion over wheter it's an RPG or not. However I can't agree on those terms to BoTW, cause it has more emergent gameplay doesn't make it an RPG. Divinty OS (And BG3) has emergent gameplay and elemental effects but those aren't why it's classified as an CRPG. BoTW is just a more complex open world game.