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SvennoJ said:
LegitHyperbole said:

Then copy enough games and you have an FPS generator. 

No, an fps replicator ;)

AI can be useful to optimize games. Brute force guided search what to nip and tuck to maintain stable frame rates. The more games it optimizes the better it could get at it. I guess AI upscaling is already a form of that.

If Ubisoft trained an Ai on all of there IP to spit out some form of a game on the cheap, would it be any different from a team making a new game.