LegitHyperbole said:
SvennoJ said:
Those diffusion models are the opposite of what you're suggesting. The RL plays DOOM and the neural model learns to match the controls with the images. The neural models uses a diffusion approach, like Stable Diffusion image generator and learnt from 900-millions frames that the RL generated in its play-throughs.
First you got to build it, then play it, then the diffusion model can make a worse running copy...
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Then copy enough games and you have an FPS generator. |
No, an fps replicator ;)
AI can be useful to optimize games. Brute force guided search what to nip and tuck to maintain stable frame rates. The more games it optimizes the better it could get at it. I guess AI upscaling is already a form of that.