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G2ThaUNiT said:
LegitHyperbole said:

They don't need to run their mouths about it, just explain it. I feel sunce they haven't done a trailer where they narrate over and tell us what's happening (especially important for us English speaking people) on screen they're afraid to loose the hype and expectations players have. I' not saying they are knowingly gonna sell BS but more so that they aren't confident in the game. This is what confidence in marketing a game looks like...

That's fair, but at the same time, they're an indie studio that's self-publishing the game. We don't know what kind of marketing budget they're working with. It's not like Metaphor that has the might of Atlus/Sega to provide a proper marketing budget. And they've made it clear they don't have any kind of platform contract with Sony that would provide additional funds.

I'm certainly skeptical of the game myself delivering as advertised, but I try to be understanding on the restraints an indie studio releasing their first title may have. Investments for studios with ambitions like this primarily only ever get enough funding to make the game itself. Marketing is a completely separate budget to where available finances will start to wear thin by the time the game is close to completion. Part of the marketing budget may be coming from pre-orders over the past couple of months for all we know.

Yeah, I suppose so. Odd that no publisher picked them up.