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zeldaring said:
Pemalite said:

Most of the great games are missing? It has it's own great games.

Just like the Xbox has it's own great games.

Just like the Playstation has it's own great games.

Just like the PC has it's own great games.

Just like Android/iOS has it's own great games.

Great games are NOT exclusive to YOUR preferred platform, they exist on all platforms.

The Playstation 5 doesn't stop being a great platform simply because I can't play StarCraft on it, does it?

The industry isn't purely focused on the Playstation 5/PC, In-fact, the largest gaming platform is mobile, that is where the mass-focus is for game developers.

we are mainly talking about homes consoles. And talking about what the majority of of core gamers are looking for. Would most core gamers choose a switch over current consoles if it wasn't for nintendo games? 

I looked over your posts and see what your confusion stems from. You seem to equate core games with AAA games. But both terms are completely independent. One could argue, that because AAA means per definition big budgets the companies need to make their money back, and therefore target bigger markets, which is at odds with core gaming which as definition targets gamers that are more involved, willing to invest time and effort in games. To reach broad appeal AAA games often simplify themself - this makes them more acessible to more gamers, but less core.

Let's just take an example. We learned recently through the leaks, that Ratchet&Clank incurred losses with sales of 2.2 million units. This is a good sign how b´ig an appeal AAA games need (and R&C isn't even that big a series, others must gotten more budget). But 2 million is the roof of sales expectations for most CRPG (the C here usually stands for Computer, which is a stupid classification, but I realized this works just fine if I replace the C with Complex). The Divinity games, the Pathfinder games, the Pillars of Eternity games, the original Baldur's Gate games, Icewind Dale, Torment all sold in the ballpark of up to 2 million copies. Now Baldur's Gate 3 is a breakout hit that sells more, but this exception highlights the rule: that games of a complexity of these games - isometric view, party instead of single heroes, turn-based or pause-based combat, lot's of options - have usually a sales roof that is too limiting for most AAA productions.

So yeah, most core games aren't AAA and in your confusion equating both terms you made the blunder of these posts in this thread. If I replace in your statements core games with casual AAA games, then yes, I agree: Nintendo consoles are missing out on most casual AAA games. But foxusing entirely on AAA games is nothing a core gamer does. They are the hobbyist with invested interest in the field, so they know about smaller releases fitting to their tastes. In cinema the comparison to core are the enthusiast watching David Lynch movies or the Daniels movies. While exciting these are hardly the movies setting the box office on fire.



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