RolStoppable said:
That's just wrong. Sony, Microsoft and AAA third parties have found that the only way to make that demographic lucrative is by slapping additional fees on just about everything. Online multiplayer costs nothing on the PC, but a paywall is mandatory to have a chance at profitability with such a console. Third party games are full of microtransactions, DLCs and commonly release with 3+ editions. The latest initiative is the rise of the cost of the base game by $/€10. This is what puts the wants of core gamers and the so-called hardcore gamers at odds with each other. If Nintendo chased after hardcore gamers, it would be very detrimental for their business because core gamers would turn away in disgust at the new pricing structures to finance all the nonsense. One key aspect of the appeal of Switch is that much of the game industry bullshit gets left out. While it's factual that Sony has had much higher revenues than Nintendo, it's also factual that Nintendo has earned higher profits than Sony. That's why it's short-sighted of you to only look at money spent by customers when it's equally important to consider the money spent by manufacturers. What Nintendo has done is and will be more lucrative than Sony's approach, so advocating for Nintendo to pursue a direction of less profits is, quite frankly, stupid of you. As is your closing paragraph, because you proclaim that you will deny reality. |
You are falling for the bullshitting of the 'AAA'-industry if you believe all the DLC, microtransactions, ultimate editions and whatnot is to finance the games. At the same time they extract increasing amounts of money from the customer (as is evident in the growth of the industry as a whole), they fire workers and make more and more cost cutting things. That is why you have more multiplayer, because single-player usually needs more handcrafted content which is more expensive. That's why you have more run-of-the-mill missions and content, because it saves money to copy the content and just change the level of the enemies and recombine some other visuals (not make new ones for the mission, no, recombine other visuals already existing). The result is something like Marvel's Avengers, very much a game that just simply is repeated content. But still they want more money. That is not to finance the games, it is to finance the CEOs and shareholders.







