By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Drakrami said:
Mnementh said:

Sorry, if that were true, we would only see two or three titles each year. Budget is calculated based of expectations. Yes, some titles are calculated with two or three million sales for break-even, but they are seldom. For the most part titles need a few 100K to make their money back.

Do you even know what you are posting...? 

Let's take some EA games for example. Titanfall, or Mass Effect, or a new Dragon Age. You think they will be profitable selling 1 million? 

Let's look at smaller games. 

Kingdoms of Amalur sold something like 2.5mil, and the developer went bankrupt. 

Bayonetta1 is a small game, it sold at least 1.35mil last gen; and Platinum is quoted saying it did not meet expectations and thats why there was no sequel until Nintendo forked in some development money. 

Wyrdness has adressed most of your post already. I want to add, that missed sales expectations and cancelling an IP is no indication, that saiid game wasn't profitable. Gaming studios don't have infinite development resources. They therefore concentrate on games which they expect the most profit for their investment on. So even if a game is profitable, the IP still can be shut down, because other projects bring in more money. That's why the big publishers throws their investments mostly at these online experiences with micro-transactions. This brings enourmous profit if it works out.



3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

my greatest games: 2017, 2018, 2019, 2020, 2021, 2022, 2023, 2024

10 years greatest game event!

bets: [peak year] [+], [1], [2], [3], [4]