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S.Peelman said:
There goes the argument that the power difference holds back the possible release of games. Today everything is good enough for anyone to make anything on everything in some capacity.

I said for some time now, that you can port nearly everything, if you're willing to take the loss in visual fidelity and are willing to invest enough work. Obviously the two downsides are too much for many, but the cop-out of saying it is 'impossible' is just a cop-out. Strangely with Wolfenstein it was chosen to keep effects and reduce resolution. This shows, that basically every title with dynamic resolution can hit the Switch. But I personally would prefer some reduction of effects and optimizing to have a smaller loss on resolution.

Anyways, this Doom Eternal also kinda shows my theory of someone at id loving the Switch to be true. Looking at Bethesdas support you have the usual test-game with Skyrim, which is ported to basically everything. You have the ports of the mobile stuff like Fallout Shelter. And now the third id-title. Maybe it is to show technical superiority. idTech was one of the first engines you could license, I remember that other games licensed the engine of the original Doom. Unreal and the Unreal engine came much later. And as these old engines by now are Open Source, we can see the crazy tricks they pulled to optimize. id could show graphics the others couldn't at that time. In a way bringing idTech-engine over to Switch shows again this technical superiority.



3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

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