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Miyamotoo said:
Mnementh said: 

Well, while I generally agree with this line of argument, the PS3 complicates stuff a lot. PS3 had an unusual architecture, that made it hard to fully utilize it. The SPEs weren't used properly by every game. First-party games were much more able to tap into that kind of power. Switch on the other hand has a usual and good understand architecture, third-parties are much more able to utilize it to it's full potential. The Switch is more powerful than the PS3, but comparing multiplats isn't completely capturing the picture.

3rd party devs had huge problems with PS3 hardware 1st few years but later they utilise PS3 hardware much more. Also 1st party games on Switch will also use most of Switch hardware, most of PS3 1st party games are linear 720p/30fps games, while for instance MK8D is 1080p/60FPS game, ARMS is 1080p/60FPS game, Mario Odyssey is 900p/60FPS game, Zelda BotW 900p/30fps...and we talking only about 1st year Switch games, offcourse that later games will use more from Switch hardware. Thats why multiplatform games show quite difference in favour of Switch, when 720p PS3 game runing at 1080p on Switch for instance we talking about huge difrence in power, aside in most cases better visuals and more stable frame rate.

Yeah, I agree Switch is more powerful. Only saying, the difference might look bigger in multiplat comparisons, because some potential was untapped in PS3. But no way this much.



3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

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