IkePoR said:
I'm curious, why do you disagree? The only reason I can see to not have an easy mode in games is exlusion and a superiority complex, which is the kind of attitude Jim's character is addressing. |
Every form of entertainment is working with inducing emotions. Fun, sadness (for instant sad war-dramas as movies), fear (horror-movies) and so on. Some games are produced around the accomplishment of overcoming an obstacle, a challenge. Take away the challenge (easy mode) and the games don't have left much. So someone playing an easy mode would feel the game is lame. This also is matching people who would like the challenge but pick the easy mode because they are unsure.
So the question is: why add something that would by design suck?