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SvennoJ said:


McGuire said that to match the capabilities of human vision, future graphics systems need to be able to process 100,000 megapixels per second, up from the 450 megapixels per second they’re capable of today.


Doing so will help push the vastly higher display resolutions required and push the rendering latency down from current thresholds of about 20 milliseconds towards a goal of latency under one millisecond — approaching the maximum perceptive abilities of humans.

Any added lag from streaming or even a wireless connection would hamper that goal of reaching 1ms latency.

Hehe, that 1ms target puts a real physical limit on it. As light travels at 299 million meters per second, it means it travels around 300km per millisecond. This time is needed to transport the signal from the sensors to the render-machine and the rendered image back, so the machine can only be away half that distance: 150km. And that means, no time is lost on routing, processing, rendering. So I expect in best cases, that the server cannot be more away than 50 kilometers. So, how many servers would you need to achieve that for a country like the USA? I don't think any company can shoulder that amount of investments. So higher lag is to be expected.



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