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potato_hamster said:
specialk said:

Nothing in theory of coruse. Would I though? Probably not.

By the same token they could completely take out life bars in games so that you could never die and I'd still have the freedom to count the number of hits I take and start over if I take too many. Somehow that isn't as appealing though.

I like it better when the game has built in systems that I work within and around.

See that's what you're failing to understand. The issue isn't with the mere existance with the stamina meter, the issue is with how its implemented. It's with how quickly it drains and how it recovers that makes it truly annoying. It honestly feels like my three year old niece can run longer than link can without having to stop and catch her breath.

If that life bar had you dying if weak enemies in the game hit you one or two times, and forced you into say, wearing super heavy armor that forces you into playing the game in a way that you find tedious and annoying, you'd probably have a problem with that too.

So your opinion is goldstandard and Nintendos gold standard is a mere opinion?

There are games that have you die on one or two hits. And there are people who find that enjoyable. So why you can't let them have this fun and see as it is: your opinion is that the stamina-meter in BotW is too restricting. That is fair. You have to accept that other people feel different.



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