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For some games I love, the studios better stay away with "innovations"!

I do not say innovating is bad, but it doesn't really decide the quality of a game. An innovative game can be as good or as bad as an game based on a tested concept.

And the tested concept doesn't turn bad, only because it was already used in past games. This can especially lead to bad decisions, that turn a working gaming franchise into a mess. Would I want that Monster Hunter get more accessible by reducing the number of weapons (or make weapon working more in the same way so it is easier to learn) or to add a visible health bar to monsters? No, I don't want such changes. Would I want that oldschool RPGs drop the number of stats that can be influenced by the player or switch from turn-based to real-time to make it more accessible? No, I still want my oldschool RPGs with a lot of stats where I can research for hours if it is better for one of my characters if I increase STR or DEX.



3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

my greatest games: 2017, 2018, 2019, 2020, 2021, 2022, 2023

10 years greatest game event!

bets: [peak year] [+], [1], [2], [3], [4]