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bunchanumbers said:
I actually liked the story and the world the game is involved with. It was refreshing to see that there were otherworldly forces that impacted the real world. Even if it happened on a secret level. As for the failing a QTE and dying, it sounds to me like you just needed a little more practice.

It's not that easy. If a QTE is an obstacle to continue the game/a cutscene, it is of a very small gameplay-value. You can look at it as a form of a 'Continue'-Button, but one that is a bit harder to hit. In principle activating witch time is also a QTE. You have to press a button in the right time after an visual input to achieve witch time. But that is different, because it isn't essential. If you can't activate with time the game will not end or you lose instantly. It may make you live a bit harder, but it isn't essential. Achieving the witch-time QTE is a bonus for you as a player.

To the QTEs in question - they are not especially hard, they are surprising. You watch a cutscene and at some point you get presented a QTE. If you fail to react (and in most cases I did), you die and repeat at the same cutscene. But now you know there is a QTE coming and I could achieve it without a big problem. So it isn't a case of to little practice, these QTEs are actually bad design. Luckily there aren't to much of them, but if you are interested in a good score on your first run (I'm not and not interested enough so that I expect I do not a second run) these are actually very mean. Because it isn't really your fault but the death will reduce your score.



3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

my greatest games: 2017, 2018, 2019, 2020, 2021, 2022, 2023, 2024, 2025 

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bets: [GTA6]