teigaga said:
Context. No one wanted to play those 3rd party games on the Wii U when the system added nothing of percieved value (A map on the Gamepad is not percieved value), infact in same cases performance were reportedly worse on Wii U. Again the hardware was at fault. |
I didn't say first party alone is the solution. but typical third-party multiplats will not be bought on Nintendo-systems and Nintendo-systems don't sell only on typical third-party multiplats. Look at WiiU-launch and PS4 launch in comparison. They had both a lot of typical multiplats. but WiiU didn't sold while PS4 sells. The difference isn't performance, do you think people bought PS4 to play the games they could play on their PS3 with some more pixels? It is more than that. People buy PS4 usually on the promise of future greatness. Many also on this forum refer to their expectations of future titles to justify the purchase. Nintendo doesn't offer this promise. That's the difference and a main reason why multiplats alone don't work.
I never said Nintendo should rely only on first-party. I only said multiplats don't work, at least alone. This doesn't mean Nintendo should avoid getting multiplats. But it shouldn't be the focus. In my post I offered a coopoeration as example, but there is much more. You can look at 3DS, it has third-party support, but only a few multiplats. And that works.