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ICStats said:
Nintentacle said:

I don't understand why anyone thinks this is a good idea. I know Wii U is failing miserably and the 3DS has already peaked, but in 29 years, they only have 2 yearly losses. Plus, It's very hard to make a casual title a huge hit. They've proved they could do it with the "Wii" series, but the hugest hits on smartphones, like the Angry Birds games, Flappy Bird, Temple Run, etc., all appeal to casual audiences. It's easier to create hits on consoles because they can do almost any genre they want. You have Shooters, Fighters, Platformers, Action games, Adventure games, Racing games, Casual games, Open-World games, etc. being 10 million+ sellers.

Shorter Version

It makes no sense.

I'm on the side of the argument for doing mobile games.

Reasons:

 

  • Core business is in major contraction.  Wii U hasn't got traction and is set to do 20% of Wii sales.  3DS is set to do 50% of DS sales.  That is a major contraction, and the future is uncertain.
  • Companies like King have revenues near $2 billion from simple games like Candy Crush on Smartphone.
  • Nintendo, with it's strong IP and design sense can monetize with some new games designed for Smartphone.
  • Advertise Nintendo products inside their Smartphone games.  Unify with NNID.  Bring people in the door to core platforms.
That doesn't mean abandoning core business, but adding new business, leveraging their IP.

 

That exactly is what Nintendo plans. In their presentation where they also talked about QoL, they also said they have a team of devs for smartphone now, that can fdo every sort of app and should advertise Nintendo franchises.



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