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RolStoppable said:
Four of the top 10 titles in 2012 came from Japan. That's not too shabby.

But let's not forget that Nintendo doesn't count. Where Inafune is right is that the majority of Japanese developers isn't interested in selling games outside of Japan. Japanese game design and mechanics aren't bad, but Japanese art design is. Or rather than bad, it's simply unattractive. Anime has no mass appeal in the West, but way too many Japanese games try to look like anime. As soon as that holds true, the game has no chance to get beyond niche status in the Western markets.

LOL, I took his word for given without even looking up if he is right. So the proof he demanded is already present.

I don't think it is a bad thing, if some (or many) japanese devs concentrate on the japanese market. Offering stuff for the taste of a cultural group is not bad. Why change a product that many people like, only to get into a worldwide market that already gets products from competitors and leaving the former customer-base without a product of their liking. Many japanese games may be unattractive for western markets, but why should they? That is the question Inafune doesn't answer.

 

Oh, and hey, who are you and what did you do to Rol and his avatar?



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