Dodece said: Believe it or not these titles missing from the consoles library are going to be more ruinous then most on these forums are liable to admit. Nintendo didn't make a point of saying they were going to aggressively court third party developers, because they could do just as well without them. With the casual focus of the Wii, and the very real reluctance to evolve their own software. Nintendo shed a lot of the die hard core audience that ensured that they could make a solo go of any generation. http://en.wikipedia.org/wiki/History_of_the_Dreamcast#Developer_Support Developer SupportElectronic Arts was one of the notable developers that did not publish games for the Dreamcast. Although EA had long supported Sega's earlier consoles, and this partnership has been attributed to EA's emergence as one of the dominant players, it had suffered losses from the Sega Saturn and its premature discontinuation. During negotiations, EA was irked by Sega's indecision over hardware, including which graphics chipset and whether to include a modem. One EA executive said "there was a push from Sega, which was having cash flow problems, and they couldn't afford to give us [EA] the same kind of license that EA has had over the last five years. So EA basically said, 'You can't succeed without us.' And Sega said, 'Sure we can. We're Sega.'[2] There was disagreement between Sega and EA over sports games. EA knew that hardware manufacturers were at risk when launching a new console, and would use such situations to EA's advantage. EA's then-president Larry Probst (a close friend of Sega's Stolar) noted wide competition to EA's sports franchises and wanted five year exclusive rights for EA to be the only sports brand on Dreamcast. However Sega America's president Bernie Stolar had a strategic plan that included Visual Concepts (a company that Sega purchased for $10 million) as a key element for the Dreamcast,[10] and Stolar believed that Visual Concept's upcoming NFL title would be superior to EA's Madden NFL series. Sega offered to lower the royalty rates that EA would pay for publishing its titles on the Dreamcast but Probst would not budge on the exclusivity deal.[2] |
I agree mostly with what you said. Nintendo should have broadened their studios. but not to pave the way for third-parties, but to be more independent of them. Sony never paved the way for 3rd-parties with PS1 and PS2. They strongly worked towards some serious 1st-party offerings, but as they were new to the market they lacked diversity in games. That was no problem for the 3rd-parties back then.
And reading the stuff about Sega and EA - EA really wanted an exclusive deal for sports offerings? In Segas place I would have answered: only if you exclusively release for Sega-systems. LOL. Every console-maker has to turn down such an offer. That would be disastrous for the platform and would lead to even more dependance on EA, while EA can be independent through releasing on other platforms.