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Forums - Gaming Discussion - Best graphics from 7th gen

curl-6 said:
Pemalite said:

Breath of the Wild is 720P on Wii U, 900P on Switch.
https://www.eurogamer.net/articles/digitalfoundry-2017-the-legend-of-zelda-breath-of-the-wild-switch-vs-wii-u-face-off

Both 30fps.

Not aware of any dynamic scaling? I did complete it on Wii U and the Switch version that I have looks identical, just slightly sharper. (As expected when you go from 1280x720 to 1600x900)

Game could have benefited greatly from some slight AA, even if it's a cheap post-process AA.

That was DF's initial finding but they posted an update shortly afterwards:

https://www.eurogamer.net/articles/digitalfoundry-2017-zelda-breath-of-the-wild-uses-dynamic-resolution-scaling

Happy to stand corrected.
WiiU is still match for the Switch in portable mode either way.

victor83fernandes said:

Wrong, we are talking console generation 7, PC is not part of any generation.

PC has generations, it has hardware generations.

It's usually easy to pick out the lines between PC generations too, usually depicted by fundamental shifts in rendering techniques... Which are usually aligned with console technology.

PC had a fixed function pipeline era... Aka. Hardware Transform and Lighting which aligns to the Nintendo 64 and Playstation 1.

The rudimentary pixel shading era... Aka. Shader Model 1.0, 1.1, 1.2, 1.3 and 1.4. - Which aligns with the Playstation 2, Gamecube and Original Xbox.

The programmable Pixel Shading era (Shader Model 2.0, 2.0a, 2.0b, 3.0), hardware instancing and so forth. - Which aligns with the Xbox 360 and Playstation 3.

Then you have the Geometry Units and Universal Shader era (Shader Model 4.0, 4.1 and 5.0) - Which aligns with the Xbox One and Playstation 4.

And the next console generation aligns with the Ray Tracing Era.

victor83fernandes said:

Read the post topic before commenting, no one asked best graphics on individual console..

It was pretty damn obvious when there was a heading for each platform for people to list the best graphics for each individual device.

victor83fernandes said:

Switch far more capable than wiiU? Not really, its only slightly more capable, just like the wii was only slightly more capable than gamecube, not the huge difference we got from wii to Wii U or ps3 to ps4.

The switch came 3 years after the ps4, it still is not nearly as powerful, if you compare side by side witcher 3, its like a different game altogether.

The Switch is not only running Wii U games at a higher resolution, but also at a higher framerate and sometimes with better visuals. - And those are the lazy ports like Breath of the Wild, Mario Kart and so forth.

The Switch is also pushing games like the Witcher 3, Doom 2016, Wolfenstein which would have been impossible on the Wii U due to the lack of DRAM.

Games like Links Awakening is showing us what the nVidia Maxwell chip can do when it comes to material shaders... Not to mention the GPU is a far more efficient beast with technologies like delta colour compression which bolsters bandwidth far more than the raw numbers would otherwise imply.

Is the Switch anywhere near an Xbox One? Shit no. No one claims that, but it's certainly a step up over the Wii U.... I have a Wii U and Switch (plus Xbox, Xbox 360, Xbox One X, Playstation 2, Playstation 4, multiple PC's and so forth) so I can make the direct comparisons in real time.

Last edited by Pemalite - on 01 March 2020

--::{PC Gaming Master Race}::--

Pemalite said: 
victor83fernandes said:

Wrong, we are talking console generation 7, PC is not part of any generation.

PC has generations, it has hardware generations.

It's usually easy to pick out the lines between PC generations too, usually depicted by fundamental shifts in rendering techniques... Which are usually aligned with console technology.

PC had a fixed function pipeline era... Aka. Hardware Transform and Lighting which aligns to the Nintendo 64 and Playstation 1.

The rudimentary pixel shading era... Aka. Shader Model 1.0, 1.1, 1.2, 1.3 and 1.4. - Which aligns with the Playstation 2, Gamecube and Original Xbox.

The programmable Pixel Shading era (Shader Model 2.0, 2.0a, 2.0b, 3.0), hardware instancing and so forth. - Which aligns with the Xbox 360 and Playstation 3.

Then you have the Geometry Units and Universal Shader era (Shader Model 4.0, 4.1 and 5.0) - Which aligns with the Xbox One and Playstation 4.

And the next console generation aligns with the Ray Tracing Era.

victor83fernandes said:

Read the post topic before commenting, no one asked best graphics on individual console..

It was pretty damn obvious when there was a heading for each platform for people to list the best graphics for each individual device.

victor83fernandes said:

Switch far more capable than wiiU? Not really, its only slightly more capable, just like the wii was only slightly more capable than gamecube, not the huge difference we got from wii to Wii U or ps3 to ps4.

The switch came 3 years after the ps4, it still is not nearly as powerful, if you compare side by side witcher 3, its like a different game altogether.

The Switch is not only running Wii U games at a higher resolution, but also at a higher framerate and sometimes with better visuals. - And those are the lazy ports like Breath of the Wild, Mario Kart and so forth.

The Switch is also pushing games like the Witcher 3, Doom 2016, Wolfenstein which would have been impossible on the Wii U due to the lack of DRAM.

Games like Links Awakening is showing us what the nVidia Maxwell chip can do when it comes to material shaders... Not to mention the GPU is a far more efficient beast with technologies like delta colour compression which bolsters bandwidth far more than the raw numbers would otherwise imply.

Is the Switch anywhere near an Xbox One? Shit no. No one claims that, but it's certainly a step up over the Wii U.... I have a Wii U and Switch (plus Xbox, Xbox 360, Xbox One X, Playstation 2, Playstation 4, multiple PC's and so forth) so I can make the direct comparisons in real time.

As I read his comment earlier, I thought “You don’t know what you’re getting into if you start talking out of your ass about hardware with Pema.”



Honestly most games on PS3 from 2010 and onwards look impressive for the hardware.



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My Ebay store

Deus Ex (2000) - a game that pushes the boundaries of what the video game medium is capable of to a degree unmatched to this very day.

curl-6 said:
SanAndreasX said:

I got Witcher 3 for the Switch, and while it's obviously going to look a lot better on a X1X, the Switch port is perfectly competent, runs pretty solidly, and really doesn't look bad. CD Projekt and Saber did a commendable job of stuffing the whole thing into a 32GB cartridge. 

With that said, at this stage of the graphics game, artistry impresses me a lot more than raw polygons or anti-aliasing. I've seen AAA games that look like ass despite being high-end on a technical basis, and indie games with a lot of visual flair. 

Yeah Witcher 3 is a remarkable port, and a great example of a game that simply wouldn't have been possible on Wii U.

And yeah, art goes a lot further than raw technical grunt for me too; I still reckon Muramasa on Wii is one the most beautiful games I've ever laid eyes on.

I also just read a press release from an id Software dev regarding Doom: Eternal for Switch. He is apparently quite impressed with the work Panic Button did on making it look and run as well as possible on Switch, so I'm happy about that.



m0ney said:
Honestly most games on PS3 from 2010 and onwards look impressive for the hardware.

Ni no Kuni was pretty impressive to me. It looked just like a playable Ghibli movie. It still looks good now (I have the Switch re-release, thinking of getting the PS4 version to see how that looks.)



Xenoblade X. It's honestly more of an impressive game than most games coming out today.



Hynad said:

As I read his comment earlier, I thought “You don’t know what you’re getting into if you start talking out of your ass about hardware with Pema.”

Tried to keep it as simple as possible.



--::{PC Gaming Master Race}::--

bigtakilla said:
Xenoblade X. It's honestly more of an impressive game than most games coming out today.

Not a Wii/PS3/360 game. :P

SanAndreasX said:
curl-6 said:

Yeah Witcher 3 is a remarkable port, and a great example of a game that simply wouldn't have been possible on Wii U.

And yeah, art goes a lot further than raw technical grunt for me too; I still reckon Muramasa on Wii is one the most beautiful games I've ever laid eyes on.

I also just read a press release from an id Software dev regarding Doom: Eternal for Switch. He is apparently quite impressed with the work Panic Button did on making it look and run as well as possible on Switch, so I'm happy about that.

Yeah I read that too, can't wait to play it. Doom 2016 was already a very impressive port for the hardware, especially after the 1.1 and 1.2 updates gave framerate and res a bump, and the main version of Doom Eternal looks like a significant graphical step up from its predecessor.



victor83fernandes said:

Are you guys serious? I love Nintendo, but wii games being in top graphically? They look beyond horrible, jaggies everywhere, bad textures, 480i resolution, which can be updated to 480p if you buy the cable for it, still very far from the typical 640p-720p last generation.

Mario galaxy looked decent, I still love it, but nothing like when Nintendo came with Mario 64 and it was a graphical marvel compared to the ps1, or even the gamecube when it had Mario sunshine and luigi mansion and graphics were really great compared to the ps2.

I don't think Nintendo will ever again be on top of graphics with their new approach. But I thought that's what people want, portability instead of graphics.

With that said the wiiU was the first time I saw beautiful graphics from Nintendo on an HD TV. Games like pikmin 3, Mario 3d, wonderful 101 all look amazing, but then again breath of the wild looks horrible with jaggies being very noticeable. The switch has even less of a chance because even tough its barely any more powerful than a wiiU (which was several times less powerful than ps4), now it competes with xbox X graphics and soon with ps5 graphics, so Nintendo wont even compete in graphics for the foreseeable future.

Which one of us said that Wii games were top graphically? I believe what it said is that the game The Conduit PUSHED THE WII in terms of graphics. Also, there are some surprisingly good looking Nintendo games out there like you mentioned. Nintendo is good at taking a very limited system and pushing that system graphically.



Doctor_MG said:

victor83fernandes said:

Are you guys serious? I love Nintendo, but wii games being in top graphically? They look beyond horrible, jaggies everywhere, bad textures, 480i resolution, which can be updated to 480p if you buy the cable for it, still very far from the typical 640p-720p last generation.

Mario galaxy looked decent, I still love it, but nothing like when Nintendo came with Mario 64 and it was a graphical marvel compared to the ps1, or even the gamecube when it had Mario sunshine and luigi mansion and graphics were really great compared to the ps2.

I don't think Nintendo will ever again be on top of graphics with their new approach. But I thought that's what people want, portability instead of graphics.

With that said the wiiU was the first time I saw beautiful graphics from Nintendo on an HD TV. Games like pikmin 3, Mario 3d, wonderful 101 all look amazing, but then again breath of the wild looks horrible with jaggies being very noticeable. The switch has even less of a chance because even tough its barely any more powerful than a wiiU (which was several times less powerful than ps4), now it competes with xbox X graphics and soon with ps5 graphics, so Nintendo wont even compete in graphics for the foreseeable future.

Which one of us said that Wii games were top graphically? I believe what it said is that the game The Conduit PUSHED THE WII in terms of graphics. Also, there are some surprisingly good looking Nintendo games out there like you mentioned. Nintendo is good at taking a very limited system and pushing that system graphically.

Exactly; the Wii U for instance was way behind PS4/Xbone in power, yet Victor insists on how beautiful some its games were. While the gap was bigger, I'd say the same applies to Wii vs PS3 and 360.

Speaking on Wii, I remembered another one worth adding; Rayman Origins. Sure, at 480p it was nowhere near as crisp as the HD versions, but its quirky and stylized 2D art still worked great within the system's limitations.