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curl-6 said:
Pemalite said:

Breath of the Wild is 720P on Wii U, 900P on Switch.
https://www.eurogamer.net/articles/digitalfoundry-2017-the-legend-of-zelda-breath-of-the-wild-switch-vs-wii-u-face-off

Both 30fps.

Not aware of any dynamic scaling? I did complete it on Wii U and the Switch version that I have looks identical, just slightly sharper. (As expected when you go from 1280x720 to 1600x900)

Game could have benefited greatly from some slight AA, even if it's a cheap post-process AA.

That was DF's initial finding but they posted an update shortly afterwards:

https://www.eurogamer.net/articles/digitalfoundry-2017-zelda-breath-of-the-wild-uses-dynamic-resolution-scaling

Happy to stand corrected.
WiiU is still match for the Switch in portable mode either way.

victor83fernandes said:

Wrong, we are talking console generation 7, PC is not part of any generation.

PC has generations, it has hardware generations.

It's usually easy to pick out the lines between PC generations too, usually depicted by fundamental shifts in rendering techniques... Which are usually aligned with console technology.

PC had a fixed function pipeline era... Aka. Hardware Transform and Lighting which aligns to the Nintendo 64 and Playstation 1.

The rudimentary pixel shading era... Aka. Shader Model 1.0, 1.1, 1.2, 1.3 and 1.4. - Which aligns with the Playstation 2, Gamecube and Original Xbox.

The programmable Pixel Shading era (Shader Model 2.0, 2.0a, 2.0b, 3.0), hardware instancing and so forth. - Which aligns with the Xbox 360 and Playstation 3.

Then you have the Geometry Units and Universal Shader era (Shader Model 4.0, 4.1 and 5.0) - Which aligns with the Xbox One and Playstation 4.

And the next console generation aligns with the Ray Tracing Era.

victor83fernandes said:

Read the post topic before commenting, no one asked best graphics on individual console..

It was pretty damn obvious when there was a heading for each platform for people to list the best graphics for each individual device.

victor83fernandes said:

Switch far more capable than wiiU? Not really, its only slightly more capable, just like the wii was only slightly more capable than gamecube, not the huge difference we got from wii to Wii U or ps3 to ps4.

The switch came 3 years after the ps4, it still is not nearly as powerful, if you compare side by side witcher 3, its like a different game altogether.

The Switch is not only running Wii U games at a higher resolution, but also at a higher framerate and sometimes with better visuals. - And those are the lazy ports like Breath of the Wild, Mario Kart and so forth.

The Switch is also pushing games like the Witcher 3, Doom 2016, Wolfenstein which would have been impossible on the Wii U due to the lack of DRAM.

Games like Links Awakening is showing us what the nVidia Maxwell chip can do when it comes to material shaders... Not to mention the GPU is a far more efficient beast with technologies like delta colour compression which bolsters bandwidth far more than the raw numbers would otherwise imply.

Is the Switch anywhere near an Xbox One? Shit no. No one claims that, but it's certainly a step up over the Wii U.... I have a Wii U and Switch (plus Xbox, Xbox 360, Xbox One X, Playstation 2, Playstation 4, multiple PC's and so forth) so I can make the direct comparisons in real time.

Last edited by Pemalite - on 01 March 2020

--::{PC Gaming Master Race}::--