Forums - Nintendo Discussion - Favourite Nintendo system in terms of hardware (Not software)

curl-6 said:

The primary purpose of a gaming console is to play games, so naturally when there's a topic on "what's your favourite console" we generally pick our answer based foremost on its software library.

But if we put software to one side for the moment and focus on just the hardware itself, what Nintendo system do you like the most in this respect, even if it's games library isn't necessarily your favourite?

"Did you even bother to read the topic of the discussion? It has nothing to do with experience. Hardware includes

-build quality/materials (if you don't know, glass breaks so switch is out)

-specs (for its time)

-colours, design

-controller"

Huh?  And I was talking hardware.  I believe the N64 is the most advanced for it's time, and probably the most durable console ever.  Controller was too proprietary to be great for all styles of games.  The Switch, regardless of "glass" is a very versatile piece of hardware and the most powerful dedicated handheld games console (at least major console).  So I stand by my rationality and choices.  I don't see what you are really going on about.



TruckOSaurus said:
Bofferbrauer2 said:

Looks like I'm not the only one who gets confused by the shapes of Playstation systems

I know where they are but my first reflex is to call them by their SNES controller name, it's quicker (if the person I'm talking to has the same references than me like my brother for example). What really mixes me up is the Xbox controller and it's inverted A and B, X and Y.

It drives me fucking insane even after all these years that Xbox swaps the A/B and X/Y buttons compared to Nintendo. Life would be so much easier if they'd just uses the same damn layout. Wonder if Xbox made theirs different for copyright reasons?



I didn't think there would be a direct this week, cos I'm a pessimistic dunce.

curl-6 said:
TruckOSaurus said:

I know where they are but my first reflex is to call them by their SNES controller name, it's quicker (if the person I'm talking to has the same references than me like my brother for example). What really mixes me up is the Xbox controller and it's inverted A and B, X and Y.

It drives me fucking insane even after all these years that Xbox swaps the A/B and X/Y buttons compared to Nintendo. Life would be so much easier if they'd just uses the same damn layout. Wonder if Xbox made theirs different for copyright reasons?

YES. Actual drives me nuts.
I got used to playing Overwatch on the Xbox One, then trying to play that same game on the Nintendo Switch does my head in every single time. Haha



--::{PC Gaming Master Race}::--

Bofferbrauer2 said:
Jumpin said:

I felt the Gamecube had the worst button layout of any major console by a current manufacturer, ever. Try playing 2D fighters or even 2D platformers more advanced than Super Mario Bros with that thing, they're practically unplayable. Also, the tiny Z trigger was easy to miss.

There's a reason no other controller was made like it.

I played Soul Calibur 2 and Melee just fine on the Gamecube. Didn't have any problems with those or any other of my games.

On the other hand, they made QTE's much easier for me, as one could feel the right button just by it's shape (and the fact that the button prompts also generally had the shape of the button). I always needed to look down for these on Playstation (I can never remember which shape is where), but never on the Gamecube.

Neither Soul Caliber nor Smash are a 2D fighter or 2D platformer with advanced controls. Smash features simplistic controls without button combos, and Soul Caliber is a 3D fighter.

The button placement was bad. It’s why companies like Capcom weren’t able to port over their core fighters, despite being most favourable toward Nintendo that generation. Some games, like SSX Tricky, were shoehorned onto the console with stuff stripped out, purely based on the button configuration. The unplayability of Super Mario World and Street Fighter 2 on the Virtual Console with the GameCube controller is a good demonstration to show how bad the configuration is. There is a big green button that gets in the way of everything, and prevents proper combinations.

This is why the GameCube configuration was dropped and not used for any future consoles. No matter what Cubesters want to be true, GameCube suffered because of the limitations of the controller; everything from dumbed down versions of games to games not being released on the console.

Last edited by Jumpin - on 27 February 2020

I describe myself as a little dose of toxic masculinity.

I'm honestly surprised so many people have said Switch. On the one hand, yes, the "hybrid" idea is a good one, and while not terribly powerful, it has thus far proved powerful/popular enough to get a decent share of ports on it. But on the other hand, IMO, the Joy-Cons are terrible. They aren't durable, they can easily develop the noted drift issue, the sticks are tiny, the buttons are tiny, there's zero D-pad (I prefer actual d-pad over buttons-as-dpad). To me, the Pro controller is 100% better, all around, and that costs you an extra $70, if you want a good Nintendo brand one. I'm also not huge on the Switch's lesser touch screen. I think, while the Wii U's controller was TOO clunky, it had a great touch screen, d-pad, triggers and buttons. The Wii U as a system was a major disappointment. But the Gamepad as a controller, IMO, was far superior, minus the bulkiness, to what the Switch has going on out of the box.



Pemalite said:
curl-6 said:

It drives me fucking insane even after all these years that Xbox swaps the A/B and X/Y buttons compared to Nintendo. Life would be so much easier if they'd just uses the same damn layout. Wonder if Xbox made theirs different for copyright reasons?

YES. Actual drives me nuts.
I got used to playing Overwatch on the Xbox One, then trying to play that same game on the Nintendo Switch does my head in every single time. Haha

It gets me killed in QTEs all the damn time cos in that split second when I don't have time I think about it, I instinctively hit the top button when it says X, the left when it says Y, etc haha



I didn't think there would be a direct this week, cos I'm a pessimistic dunce.

DevilRising said:
I'm honestly surprised so many people have said Switch. On the one hand, yes, the "hybrid" idea is a good one, and while not terribly powerful, it has thus far proved powerful/popular enough to get a decent share of ports on it. But on the other hand, IMO, the Joy-Cons are terrible. They aren't durable, they can easily develop the noted drift issue, the sticks are tiny, the buttons are tiny, there's zero D-pad (I prefer actual d-pad over buttons-as-dpad). To me, the Pro controller is 100% better, all around, and that costs you an extra $70, if you want a good Nintendo brand one. I'm also not huge on the Switch's lesser touch screen. I think, while the Wii U's controller was TOO clunky, it had a great touch screen, d-pad, triggers and buttons. The Wii U as a system was a major disappointment. But the Gamepad as a controller, IMO, was far superior, minus the bulkiness, to what the Switch has going on out of the box.

Joycon drift is an easily fixable issue.

The quality of the touchscreen was irrelevant because its inclusion was largely unwelcome; no one wants to be forced to take their eyes off the main screen to see what they're doing with their controller. Off TV play was pointless because it wouldn't work the moment you left the living room, you could just play it on a TV instead.

Also, criticizing the Switch against the Wii U because of its power, what? That's like a beer fan criticizing wine for not having enough alcohol.



I describe myself as a little dose of toxic masculinity.

Second place for me is a tough pick between the SNES and the Wii.

My SNES I got in 1994 still works after over a quarter of a century of extensive use, (and abuse, when I was a kid) has a great controller that set many standards that remain to this day (shoulder buttons, 4 face buttons in a diamond shape) and feels great to hold and use,  had fantastic audio-visual capabilities for its time, and just looks like such a sturdy, robust piece of kit, which it is.

The Wii introduced the magic of IR and motion controls, (The Wiimote + Nunchuk remains my favourite controller of all time) and the console itself was nicely small, quiet, classy-looking and reliable. 



I didn't think there would be a direct this week, cos I'm a pessimistic dunce.

Jumpin said:
DevilRising said:
I'm honestly surprised so many people have said Switch. On the one hand, yes, the "hybrid" idea is a good one, and while not terribly powerful, it has thus far proved powerful/popular enough to get a decent share of ports on it. But on the other hand, IMO, the Joy-Cons are terrible. They aren't durable, they can easily develop the noted drift issue, the sticks are tiny, the buttons are tiny, there's zero D-pad (I prefer actual d-pad over buttons-as-dpad). To me, the Pro controller is 100% better, all around, and that costs you an extra $70, if you want a good Nintendo brand one. I'm also not huge on the Switch's lesser touch screen. I think, while the Wii U's controller was TOO clunky, it had a great touch screen, d-pad, triggers and buttons. The Wii U as a system was a major disappointment. But the Gamepad as a controller, IMO, was far superior, minus the bulkiness, to what the Switch has going on out of the box.

Joycon drift is an easily fixable issue.

The quality of the touchscreen was irrelevant because its inclusion was largely unwelcome; no one wants to be forced to take their eyes off the main screen to see what they're doing with their controller. Off TV play was pointless because it wouldn't work the moment you left the living room, you could just play it on a TV instead.

Also, criticizing the Switch against the Wii U because of its power, what? That's like a beer fan criticizing wine for not having enough alcohol.

Whilst the range of the WiiU is limited... I am able to play it 2 rooms over from my living room just fine, in bed.
The construction materials of your home and console placement makes a difference.

Nintendo could have installed better antenna's as well... But the range issue is because of the insane amount of bandwidth being sent over the 5ghz spectrum in real time... But antenna mods can make a big difference.

Either way, the Wii U was a semi-decent attempt at making a hybrid console, it has a ton of caveats however.. But the Gamepad I find more comfortable to hold and use than a Switch's default tiny Joycons.



--::{PC Gaming Master Race}::--

Pemalite said:
Jumpin said:

Joycon drift is an easily fixable issue.

The quality of the touchscreen was irrelevant because its inclusion was largely unwelcome; no one wants to be forced to take their eyes off the main screen to see what they're doing with their controller. Off TV play was pointless because it wouldn't work the moment you left the living room, you could just play it on a TV instead.

Also, criticizing the Switch against the Wii U because of its power, what? That's like a beer fan criticizing wine for not having enough alcohol.

Whilst the range of the WiiU is limited... I am able to play it 2 rooms over from my living room just fine, in bed.
The construction materials of your home and console placement makes a difference.

Nintendo could have installed better antenna's as well... But the range issue is because of the insane amount of bandwidth being sent over the 5ghz spectrum in real time... But antenna mods can make a big difference.

Either way, the Wii U was a semi-decent attempt at making a hybrid console, it has a ton of caveats however.. But the Gamepad I find more comfortable to hold and use than a Switch's default tiny Joycons.

I'm fine with them, and I have giant hands. The only controller I had an issue with was the Gamecube, it tended to cramp my hands when playing more actiony games like Mario Kart; also the dpad is made for brownies. I had a similar hand cramp issue with the Dreamcast controller, though not as severe. My one major issue with the joycons is that sometimes I'll drop my hands so that my leg is in the way and the controller desyncs. That can be annoying. I find controller problems have less to do with the size of the controller and more to do with how they force your hands to go; the Dreamcast controller might be the second largest I own (next to the Wii U) but it my hands are too large for it. The Joycons allow a ton of freedom, and smaller controllers like the NES, PSX, and SNES do the same.



I describe myself as a little dose of toxic masculinity.