Forums - Nintendo Discussion - Favourite Nintendo system in terms of hardware (Not software)

The GameCube. I’ll never forget the little discs and purple cube.

Plus the GBA player was amazing. Playing Metroid fusion on TV was revolutionary to me at the time :)



___________

There are two answers here...

one respective of time... the other respective of now.

the variables respective to this are innumerable.

Overall based on now... the Switch. It's great. It is the best Nintendo experience period. Literally not surpassed by anything else Nintendo has produced,

At the time and relative to that... The N64. It was a HUGE advancement. They made bad decisions. Cartridges. Actually that's it. This system was so overpowered for it's price. Remember.... it was $100 cheaper than a PlayStation!



SpokenTruth said:
victor83fernandes said:

It was good, but not as strong as a gamecube, and cartridges sometimes didn't work you had to blow inside the cartridge or system.

Technically, that never did anything unless your cartridge or system were exceptionally dusty.  That became a thing because the instructions specifically said NOT to do that because you could introduce saliva to the pins and people being people did the opposite because whatever.  The real problem was simply all the pins themselves not having adequate contact. Reinserting the cartridge itself was the fix.

But you probably knew that and was just joking and I completely ran with it.

No not at all, maybe you didn't have one, I did have one for years and even reinserting would take a few times, it was bad hardware, period. It should have worked 100% in the first cartridge insertion, and I was not the only one with the issue, most my friends had the same issue, which was not made a big deal because back then we didn't have internet to complain.

I didn't even knew the instructions said anything like that, I don't remember ever reading the instructions for any of my systems, and I've had it all. 18 home consoles and 10 portables. Never once did I even open the instructions, who needs instructions? Connect a power cable to power and the other cable to TV.



curl-6 said:
Kwaidd said:

I really miss being able to use the Wii-motes IR for point and click or aiming.  That said, 3 years into it and no CoD on Switch to make use of it.

Yeah, I also really, really miss IR pointing.

At least gyro controls have become standard for shooters on Switch which is at least a big step up from analogue alone, but if there's one thing I'd love to see in Switch 2 it's some kind of more advanced and smaller IR camera that can act as a pointer without the need for a sensor bar.

I still use the wiimote for pikmin 3, its much better, and also on Metroid prime trilogy on wiiU, Mario galaxy too.



SidOfBee said:
There are two answers here...

one respective of time... the other respective of now.

the variables respective to this are innumerable.

Overall based on now... the Switch. It's great. It is the best Nintendo experience period. Literally not surpassed by anything else Nintendo has produced,

At the time and relative to that... The N64. It was a HUGE advancement. They made bad decisions. Cartridges. Actually that's it. This system was so overpowered for it's price. Remember.... it was $100 cheaper than a PlayStation!

Did you even bother to read the topic of the discussion? It has nothing to do with experience. Hardware includes

-build quality/materials (if you don't know, glass breaks so switch is out)

-specs (for its time)

-colours, design

-controller



curl-6 said:
victor83fernandes said:

Also, it has the worst cross of any system ever.

Cross?

SpokenTruth said:

I want this back so bad.  Every shooter or game with screen targeting now suffers from the lack of it. 

I have been playing the de Blob games again with my wife recently on Switch.  We loved them on Wii and the squeal had a 2 player option that can point and interact with the world.  On Switch, you use an analog stick and it feels like crap in comparison. It's so bad that we almost don't even use it and it takes away from that simultaneous 2 player feature that was so much fun on Wii.

Yeah I loved it so much in games like Metroid Prime 3 and Sin & Punishment Star Successor. While I do enjoy them with gyro, the thought of playing a game like Doom 2016 with pointer aiming... *drools*

The cross in the controller, for fighters. The cross in the switch is even worse than on the ps4.

Sorry about my English, I'm from Portugal.

I agree with you on the pointer aiming, in my opinion Nintendo should have stuck to it with wiiU, with more accurate controls, it would have been better than a second screen, it is even better the bigger the screen, using the pointer in my 100inch screen is amazing, and makes for a different experience than what I get on other consoles. Being Nintendo they could have come up with fresh ideas to use the different controls just like in Mario galaxy. As a guy who's been gaming for 30 years I always respect fresh ideas.

In fact this is why I respect Sony way more than Microsoft and Nintendo, because of VR, I was like meh, once I bought it, I was like wow, that changes everything. For a time I couldn't even care for 2d games anymore, even tough I play on 100inch, the VR is still more immersive and that's what I want companies to do, to bring new ways to play, because in 30 years I've grown a bit bored of traditional gaming.

Last edited by victor83fernandes - on 27 February 2020

victor83fernandes said:
curl-6 said:

Cross?

Yeah I loved it so much in games like Metroid Prime 3 and Sin & Punishment Star Successor. While I do enjoy them with gyro, the thought of playing a game like Doom 2016 with pointer aiming... *drools*

The cross in the controller, for fighters. The cross in the switch is even worse than on the ps4.

Sorry about my English, I'm from Portugal.

I agree with you on the pointer aiming, in my opinion Nintendo should have stuck to it with wiiU, with more accurate controls, it would have been better than a second screen, it is even better the bigger the screen, using the pointer in my 100inch screen is amazing, and makes for a different experience than what I get on other consoles. Being Nintendo they could have come up with fresh ideas to use the different controls just like in Mario galaxy. As a guy who's been gaming for 30 years I always respect fresh ideas.

Your English is excellent, and there's no need to apologize for speaking a second language. :)



I didn't think there would be a direct this week, cos I'm a pessimistic dunce.

victor83fernandes said:
SpokenTruth said:

Technically, that never did anything unless your cartridge or system were exceptionally dusty.  That became a thing because the instructions specifically said NOT to do that because you could introduce saliva to the pins and people being people did the opposite because whatever.  The real problem was simply all the pins themselves not having adequate contact. Reinserting the cartridge itself was the fix.

But you probably knew that and was just joking and I completely ran with it.

No not at all, maybe you didn't have one, I did have one for years and even reinserting would take a few times, it was bad hardware, period. It should have worked 100% in the first cartridge insertion, and I was not the only one with the issue, most my friends had the same issue, which was not made a big deal because back then we didn't have internet to complain.

I didn't even knew the instructions said anything like that, I don't remember ever reading the instructions for any of my systems, and I've had it all. 18 home consoles and 10 portables. Never once did I even open the instructions, who needs instructions? Connect a power cable to power and the other cable to TV.

I did have one.  A NES before it.  Same problem.  It was the pin contacts between the cartridge and the socket.  Over extensive use the pins inside the NES socket, which were intentionally bent to give tension on the cartridge pins, would lose their rigidity making adequate connections less likely every time you put a game in.  Oxidation of the copper pins was also a problem and blowing on them expedited that problem.

The best way to help was just extra downward force inside the NES slot to get better pin contact.  The SNES really didn't have a way to force better contact like the NES did.  Reinsertion was the best hope.



Massimus - "Trump already has democrat support."

TruckOSaurus said:
Bofferbrauer2 said:

I played Soul Calibur 2 and Melee just fine on the Gamecube. Didn't have any problems with those or any other of my games.

On the other hand, they made QTE's much easier for me, as one could feel the right button just by it's shape (and the fact that the button prompts also generally had the shape of the button). I always needed to look down for these on Playstation (I can never remember which shape is where), but never on the Gamecube.

Whenever my husband asks me how to do something in a Playstation game, I'll often say something like "Oh you need to press B then Y" and he looks at me like "There's no B or Y here!!!" "Oh sorry, X then Square".

Looks like I'm not the only one who gets confused by the shapes of Playstation systems



Bofferbrauer2 said:
TruckOSaurus said:

Whenever my husband asks me how to do something in a Playstation game, I'll often say something like "Oh you need to press B then Y" and he looks at me like "There's no B or Y here!!!" "Oh sorry, X then Square".

Looks like I'm not the only one who gets confused by the shapes of Playstation systems

I know where they are but my first reflex is to call them by their SNES controller name, it's quicker (if the person I'm talking to has the same references than me like my brother for example). What really mixes me up is the Xbox controller and it's inverted A and B, X and Y.



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