Forums - Nintendo Discussion - Favourite Nintendo system in terms of hardware (Not software)

Yeah I wasn't a big fan of the Wii U Gamepad either; it actually felt fairly comfortable to hold for me as I have big hands, but yeah, like Jumpin, having to keeping looking from one screen to the other was a pain in the arse.

As for the Gamecube controller, it was comfortably shaped and had nice triggers, but the D-Pad and C-stick kinda sucked. Overall its good, but I feel it's overrated.

I prefer the SNES controller or the Wiimote + Nunchuk myself.



Jumpin said:
Pemalite said:

Whilst the range of the WiiU is limited... I am able to play it 2 rooms over from my living room just fine, in bed.
The construction materials of your home and console placement makes a difference.

Nintendo could have installed better antenna's as well... But the range issue is because of the insane amount of bandwidth being sent over the 5ghz spectrum in real time... But antenna mods can make a big difference.

Either way, the Wii U was a semi-decent attempt at making a hybrid console, it has a ton of caveats however.. But the Gamepad I find more comfortable to hold and use than a Switch's default tiny Joycons.

I'm fine with them, and I have giant hands. The only controller I had an issue with was the Gamecube, it tended to cramp my hands when playing more actiony games like Mario Kart; also the dpad is made for brownies. I had a similar hand cramp issue with the Dreamcast controller, though not as severe. My one major issue with the joycons is that sometimes I'll drop my hands so that my leg is in the way and the controller desyncs. That can be annoying. I find controller problems have less to do with the size of the controller and more to do with how they force your hands to go; the Dreamcast controller might be the second largest I own (next to the Wii U) but it my hands are too large for it. The Joycons allow a ton of freedom, and smaller controllers like the NES, PSX, and SNES do the same.

Nah. Can't stand the Joycons for anything semi-fast paced.

The Analogue stick is too small, the buttons are to small and close-together, no D-Pad, it makes using them for anything that is even slightly faced-paced a chore.

I personally don't undock my Switch though... And I use a Pro-Controller that resembles an Xbox One controller, it's a far better experience, I would sell my Switch in a heartbeat if Nintendo released a non-portable Switch.

But hey, we are all different at the end of the day.




--::{PC Gaming Master Race}::--

Bofferbrauer2 said:
TruckOSaurus said:

Whenever my husband asks me how to do something in a Playstation game, I'll often say something like "Oh you need to press B then Y" and he looks at me like "There's no B or Y here!!!" "Oh sorry, X then Square".

Looks like I'm not the only one who gets confused by the shapes of Playstation systems

This is why I actually prefer the playstation face buttons, because I will forever know where they are, they will not change. Its been the same since 95.

On the other hand, xbox and Nintendo uses diferent positions for A B X Y, so it confuses me every time I pick any Nintendo system as I play most xbox X. But it never confuses me on playstations because the positions never changed. That was actually a clever thing that sony did. If they changed to A B X Y then it would confuse me again because Nintendo is always the other way around, and I will always play Nintendo games once in a while.



Pemalite said:
Jumpin said:

I'm fine with them, and I have giant hands. The only controller I had an issue with was the Gamecube, it tended to cramp my hands when playing more actiony games like Mario Kart; also the dpad is made for brownies. I had a similar hand cramp issue with the Dreamcast controller, though not as severe. My one major issue with the joycons is that sometimes I'll drop my hands so that my leg is in the way and the controller desyncs. That can be annoying. I find controller problems have less to do with the size of the controller and more to do with how they force your hands to go; the Dreamcast controller might be the second largest I own (next to the Wii U) but it my hands are too large for it. The Joycons allow a ton of freedom, and smaller controllers like the NES, PSX, and SNES do the same.

Nah. Can't stand the Joycons for anything semi-fast paced.

The Analogue stick is too small, the buttons are to small and close-together, no D-Pad, it makes using them for anything that is even slightly faced-paced a chore.

I personally don't undock my Switch though... And I use a Pro-Controller that resembles an Xbox One controller, it's a far better experience, I would sell my Switch in a heartbeat if Nintendo released a non-portable Switch.

But hey, we are all different at the end of the day.


I completely agree with you, I would also sell my switch no questions about it if they made a more powerful non portable one with a good controller. On the other hand the WiiU controller is really great, most people do not think so because they haven't tried it, its really comfortable and lighter than it looks, and I like the big size because I have big hands, the switch is too cramped, still not as bad as Vita and 3DS which I cant play for more than an hour without my fingers hurting.

On the other hand I can play ps4 and xbox for 6 hours straight with no issues. In reality no controller is perfect, the wiiU I don't like both joysticks on top, even tough those joysticks are probably the best ever made.

Ps4 I don't like both joysticks on bottom, because when I move forward in games if feels like my finger wants to slip or go higher up, xbox seems perfect, but I don't like the face buttons much, they are harder to press and are not as quick as playstation, you can check it if you need to mash the buttons as fast as possible, youll do more presses on playstation as the buttons are quicker.

The perfect controller would be for me the ps4 but with the left joystick on top, joysticks would need to be faster and smoother like on my elite controller, and triggers would need to be bigger, for racing games, touchpad would need to be cut in half and put the start and share button in the middle, out of the way. And it would need to be strong as the elite controller, that thing I could force it to bend, its like a rock, the ps4 controller if I play hard you feel the controller creeking and plastic bending, its too weak.

Also it would need the force feedback triggers like the xbox.

In fact the wiiU gamepad is surprisingly also solid like a rock, the biggest issue in Nintendo systems is digital triggers, so racers on Nintendo consoles are out of the question.

PS - I actually swapped the ps4 joysticks with xbox ones, they are better because they have better grip, the issue is I preferred the lower height of the ps4 joysticks, so nothing is perfect, yet, we will see next gen, but due to costs I am 100% sure the controllers will be cheap.

My wish is if both Nintendo and sony made elite controllers like Microsoft does. It was almost perfect if it was not for the material, which gets sticky in the summer if you sweat from the hands. And the rechargeable battery should have come included with the controller.



It has to be the switch, since it is almost a perfect fusion of all it's predecessors. It's only missing the dual screen functionality from ds and 3ds.



Nu-13 said:

It has to be the switch, since it is almost a perfect fusion of all it's predecessors. It's only missing the dual screen functionality from ds and 3ds.

Honestly, I'm fine with it missing that. Never once while playing on the Switch did I think "man this could use a second screen." It's a feature I'm happy to be left in the past.



Nintendo 64. 4 ports built right into the system, an awesome controller that was equally comfortable for 2D and 3D games, was able to handle the 3D environments much better than its competitors, upgrade was simple and affordable, and the last system to use the old-school much more durable and faster cartridges.



When talking software, I usually list Gamecube, because a lot of my absolute all time favorites are there. Switch is rapidly climbing up there and is at least top 3 on that measure. Hardware wise, Switch is closer to 1st. Gamecube still competes here because it was the best hardware of its gen, the hardware is incredibly durable and longlasting (I've put more hours in it than my other 6th gen consoles but it's still going and they've started to have problems), and the controller is my favorite traditional controller. Switch, hardware wise, is absolutely incredible. I think if it's controllers weren't so finicky with their control sticks, I'd put it ahead of Gamecube as my favorite. It's not worth ranking things beyond those two because it would just be a bunch of Nintendo portables (I love their portable hardware so much), the SNES, the Wii, and the PS2. I never liked XBox's hardware for any of its consoles, and I'm not a fan of Sony's portables. I never liked Sega hardware, even Dreamcast.



At the time, anything before the Wii was a "serious" console from Nintendo, and I somewhat miss Nintendo's titles competing with its rivals on tech. That said, the Switch is an exception idea executed strongly.

I still have to hand it to Gamecube or SNES, though.



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Of all the Nintendo systems I've owned, I think the only one I've actively disliked from a hardware perspective was the 3DS. (Uncomfortable to hold, nasty low quality screen)

The Wii U loses a lot of points for the dumb second screen gimmick, but at least the Gamepad was comfortable to hold and the console itself was reliable, quiet, small, and looked okay.