Forums - Microsoft Discussion - Xbox Empire - Minecraft Dungeons: May 26th | Wasteland 3: August 28th | Series X Info Dump: Complete Specs Revealed | Series X: 12 Teraflops Confirmed | Ninja Theory Announces Project: Mara

Finished Indivisible.

Took me 14 hours to beat (1000G). The game is pretty good but there are a few things that keep it from being a truly awesome game.

Combat is too easy. Difficulty was alright at the beginning but after the first boss there's basically no enemy that can kill you, even if you don't upgrade your defense and attack. On the plus side there are so many characters to unlock, so you could theoretically change up your party quite often, but since the combat is so easy there's no need to. I just chose the characters with the highest strength and killed most enemies pretty quickly (even if some act like sponges) while having one healer. They should've included sequences where not all team members are available and you're forced to play with some other guys.

There's too much backtracking in the game. While this is not uncommon for Metroidvania-like games, you have to pretty much play through a whole region again only to get back to the part which you previously couldn't access. The few fast travel points (which you begin to unlock during the middle part of the game) don't really help much.

On the plus side, the platforming can be pretty challenging as there are tons of abilities that will unlock as part of the main story which can make platforming quite complex. Visuals are top notch. Many voiced lines, some anime scenes, simply feels like an indie game with a high budget. Length is alright as well. There are a few more side quests which can unlock even more characters to play with. Story is enjoyable too.

8/10.



Pemalite said:
Barozi said:

Sounds like you don't use the Instant-On feature.

Certainly don't.
It's a waste of electricity, I can be away for weeks at a time for rescue deployments, so everything gets switched off at the wall.

And the console was prone to redownloading entire games, rather than just patch data, plus there was the odd glitch here and there where games wouldn't boot requiring a hard reset anyway.

Doesn't mean that it needs to rebuild the game database every time the console gets switched on though.

Well I can understand why it would be a waste of electricity in your case.

I'm powering my Xbox several times a day. Watching the boot process every single time would drive me nuts. And then there are the giant updates which can take longer than a regular play session.

I was recently installing a game on my old Xbox One (which is set to energy saving mode) so I can double box boost it. Then realized that I can't turn it off since it wouldn't continue downloading. I could change the setting but I would need to undo that again later... and again every time after that.
End of story, I left it on just to download the game Now that felt like a waste of energy.



Barozi said:

Finished Indivisible.

Took me 14 hours to beat (1000G). The game is pretty good but there are a few things that keep it from being a truly awesome game.

Combat is too easy. Difficulty was alright at the beginning but after the first boss there's basically no enemy that can kill you, even if you don't upgrade your defense and attack. On the plus side there are so many characters to unlock, so you could theoretically change up your party quite often, but since the combat is so easy there's no need to. I just chose the characters with the highest strength and killed most enemies pretty quickly (even if some act like sponges) while having one healer. They should've included sequences where not all team members are available and you're forced to play with some other guys.

There's too much backtracking in the game. While this is not uncommon for Metroidvania-like games, you have to pretty much play through a whole region again only to get back to the part which you previously couldn't access. The few fast travel points (which you begin to unlock during the middle part of the game) don't really help much.

On the plus side, the platforming can be pretty challenging as there are tons of abilities that will unlock as part of the main story which can make platforming quite complex. Visuals are top notch. Many voiced lines, some anime scenes, simply feels like an indie game with a high budget. Length is alright as well. There are a few more side quests which can unlock even more characters to play with. Story is enjoyable too.

8/10.

Your review reflects my own opinions pretty accurately. The difficulty is just right in the first third of the game, but after that it becomes a cake walk as long as you use the right party and find all the upgrades. Far too much backtracking if you want to get all of the upgrades, due to a lack of being able to fast travel between save points. Good story, good character designs, good platforming. 8/10



In light of this, we plan to move our presence to a digital-only event March 16-18th held on www.microsoft.com/gamestack. This event will feature the majority of our planned game developer sessions and experiences, which will be streamed live and available on demand.

-

Microsoft is pulling out of GDC and replacing it with a digital event, GDC is looking likely to be cancelled at this rate.

Last edited by Ryuu96 - on 27 February 2020

Ryuu96 said:

In light of this, we plan to move our presence to a digital-only event March 16-18th held on www.microsoft.com/gamestack. This event will feature the majority of our planned game developer sessions and experiences, which will be streamed live and available on demand.

-

Microsoft is pulling out of GDC and replacing it with a digital event, GDC is looking likely to be cancelled at this rate.

They still plan to give us any news that would have happened. Since none of us could physically be there I can honestly care less 



___________

sales2099 said:
Ryuu96 said:

In light of this, we plan to move our presence to a digital-only event March 16-18th held on www.microsoft.com/gamestack. This event will feature the majority of our planned game developer sessions and experiences, which will be streamed live and available on demand.

-

Microsoft is pulling out of GDC and replacing it with a digital event, GDC is looking likely to be cancelled at this rate.

They still plan to give us any news that would have happened. Since none of us could physically be there I can honestly care less 

Yeah it's nice they're streaming the events, though I don't really care much either way, GDC isn't really an event for gamers anyway, only reason it was interesting this year is because of next gen launch so we would have heard more details on the consoles but Microsoft is slowly announcing those anyway.

Though if Coronavirus isn't under control soon then it's likely companies will start pulling out of E3, though I wouldn't really care about that either since Microsoft would just replace it with a digital event.

Last edited by Ryuu96 - on 27 February 2020



There are also other features coming to the service that have not yet been released, such as streaming PC games using xCloud. While the details are still a bit thin, people familiar with the company’s plans state that it looks like the next step for xCloud will offer a solution similar to that of what Nvidia recently launched, GeForce Now. We have seen a similar feature where you can stream games from your Xbox console to another device, PC gamers will soon be able to do the same.





Ryuu96 said:

There are also other features coming to the service that have not yet been released, such as streaming PC games using xCloud. While the details are still a bit thin, people familiar with the company’s plans state that it looks like the next step for xCloud will offer a solution similar to that of what Nvidia recently launched, GeForce Now. We have seen a similar feature where you can stream games from your Xbox console to another device, PC gamers will soon be able to do the same.

E3 can’t come soon enough 



___________