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Forums - Gaming Discussion - Why NON Nintendo games prices go down so fast

KingofTrolls said:
manuelogando40 said:

 So, what do you think. Sales, marketing strategy?

Thank you for your answers. 

The competition. The PS4's games library is flooded with new games every month. Day-night difference between Switch and PS4 here.

The PS4 and X1 had less quality titles for both 1st and 3rd party during their first 2 years than the Switch has had in less than 2 years.

 

I fail to see your point given that fact.  If a game sells, as most Nintendo games do, the price does not need to drop.  If it does not, it really should if it wants to move any units.  With that in mind however, I can think of a few games Nintendo has put out that could really use a price cut to expand the audience as they go underappreciated at full price.

 

I can understand why Zelda, Splatoon, Mario, Octopath Traveler, Xenoblade 2, Mario Kart, etc stay at full price outside of discounts.  They still sell so there is no reason to drop the price yet.

 

However games like Fire Emblem Heros, Hyrule Warriors Delux, Mario Tennis Aces, Kirby Star Allies, and the like could certainly use one.  A price cut would only benefit these titles, but Nintendo has made the choice to treat all of their exclusives equally and keep them at their base price for as long as possible.  At the end of the day, it is stubbornness and nothing more.



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flashfire926 said:

The "less competition" argument doesn't make sense to me when the Switch is outpacing PS4/Xbox One in terms of number of releases, when launches are aligned.

It does when you take into account that majority of those switch releases are games that people have played years ago, and in much better condition.



Sahib said:
flashfire926 said:

The "less competition" argument doesn't make sense to me when the Switch is outpacing PS4/Xbox One in terms of number of releases, when launches are aligned.

It does when you take into account that majority of those switch releases are games that people have played years ago, and in much better condition.

As if PS4/Xbox One didn't have a slew of ports in the first two years of their life-cycle as well, right?



Bet with Intrinsic:

The Switch will outsell 3DS (based on VGchartz numbers), according to me, while Intrinsic thinks the opposite will hold true. One month avatar control for the loser's avatar.

Different business models, AAA focuses on making money as quick as possible to clear costs and profit otherwise the studio/publisher ends up taking a huge hit because the costs accumulate with the next project and eat up into any potential profit the company makes, Nintendo's business model is more about retaining a flow of income in the long run hence why their games retain their prices and why Nintendo tend to approach their budgets a lot more conservatively it's also why sales legs of games is more of an important factor with them.



Pyro as Bill said:

Nintendo actually releases $100+ games for $60 whereas others release $1-$30 games for $60 until the thirstiest gamers are satisfied.

 

Pyro as Bill said:
Sahib said:

C’mon bro, most Nintendo games have indie level production values, even their biggest games aren’t even half as ambitious as games like RDR2, God of War, Horizon, Call of Duty, and countless more.

Nintendo just humiliated the AAA game industry by making the best ever open world game on 10yr old hardware.

They have the most successful racing, fighting, platforming, RPG games and the highest selling first party shooter.

High end graphics are easy to achieve. Timeless gameplay requires actual talent.

 

Pyro as Bill said:
youngbr said:

You are talking like a fanboy. Nintendo didn't  humiliate anyone this past year. All these Game of the Year Awards were mostly PS4 games or multi-play with X1-PC so stop the delulu talk.

20 years from now, BoTW and Splatoon will be considered the greatest games from the 8th gen. The fact they could have been done on 7th gen hardware makes it even more impressive as is the fact 'open world' and 'shooter' aren't considered Nintendo's forte.

WTF????

Wait... people still talk/think like this? Its sure been a while since I've seen this kinda........... commitment?



Nintendo doesnt need to lower the price.
End of story.



If it isn't turnbased it isn't worth playing   (mostly)

And shepherds we shall be,

For Thee, my Lord, for Thee. Power hath descended forth from Thy hand, That our feet may swiftly carry out Thy command. So we shall flow a river forth to Thee And teeming with souls shall it ever be. In Nomine Patris, et Filii, et Spiritūs Sancti. -----The Boondock Saints

Faelco said:

I hate Nintendo's strategy. The thing is, after a while people who really want your game already paid it full price, or close to it. If you want to convince more people and expand your customers base, the best way is to lower the price.

When I see a game half price or even 70% off during sales one year after the release, I can say "Oh, I wasn't sure about getting it, but at this price, why not?". And for the next game, I could be interested enough in it to buy it at release (happened for several IPs that I became a fan of thanks to half random buys during sales). But 60 dollars for a game that I really might not like? No thanks. At lower risk, it's an acceptable risk.

Meanwhile, I'm still hesitating about buying Fire Emblem Fates, but since the price didn't go down, my position didn't change either: "Maybe one day".

On a somewhat related note, I hate when games have assloads of dlc and never release a complete edition of their game. I have a bunch of games on my Steam wishlist that have sat there for ages because while the game may go on sale, all that damn dlc drives the complete price well above $60 if not $100. It's causing me to miss out on a lot of good games.



flashfire926 said: 

The "less competition" argument doesn't make sense to me when the Switch is outpacing PS4/Xbox One in terms of number of releases, when launches are aligned.

This is about as empty a statistic as you can possibly get, at least relative to this discussion.  One boat catches a thousand fish, another catches 100.  Which had the better haul?  I don't know, which of those statistical points are $15,000 tuna? 

According to this graph, GTA or CoD counts the same as Vroom in the Night Sky.  It means nothing without supporting data.



The gaming industry has trained me as a consumer to always wait on sales or GOTY/comple edition rereleases that hold all of the game's available content. I really want Starlink: Battle for Atlas, but it's a Ubisoft game. It launched in November, yet it's already half off most places, and I'm waiting for it to be 60 percent or more off in the eShop. I have a tremendous backlog anyway, so the only difference between me buying a game at full price and waiting for a sale is that I save money for a game I wasn't going to play for a long time anyway.

Nintendo doesn't want you to think that way. Nintendo wants you to feel like you might as well get the game now, because you ain't gettin' it much cheaper later. It wants its games to retain value, and to keep the image that it's worth the same later on as it is at launch.



Look, I'm not going sugar coat the facts because some of y'all might eat that up too. Nintendo likes money, and they want more of your money. Every company wants your money, they just have different ways of doing it.



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