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Forums - Sony Discussion - GT5 DAMAGE on ALL CARS confirmed by IGN

Like the title says.

GT5 has damage on all 950+ cars. You can read about it here.

http://au.ps3.ign.com/articles/102/1028707p1.html

Here is a snippet of the preview.

Now, Gran Turismo 5's a work in progress so a Sony rep let me know that the damage I was seeing in the game was still in development and will change by the game's release. Still, that didn't stop me from slamming on the brakes and turning into t-bone collisions to see just what Polyphony had put under the hood.

Now, for starters, there's going to be deformation damage -- scratches and stuff -- for all normal cars, but race cars are going to take hits hard in a way that will cause doors and side panels to tear completely off.

To put these differences to the test, I took the Subaru racer out on the track and began wildly smashing into walls. At first, it looked like nothing was happening until, finally, the passenger door popped open as I sped around the raceway. I was a bit underwhelmed and went to jerk the car into the left wall, but as I made the move, another ride flew up and clipped my front end.

When the spinning was over, my bumper was hanging on by a thread.

Eventually, I'd get into a few more fender benders and have my rear bumper hanging from one side as well. No matter how hard I tried, I couldn't get either bumper to completely breakaway. Still, the car looked all sorts of screwed up.

When I climbed into the Ferrari and the Benz, I got to see how the other half lived. I slammed the rides into tire piles, rammed other cars, and grinded along guardrails; the only damage I could see were superficial cracks and scuffs on the fenders, sides, and hoods -- you know, like people had scratched away the paint.

Now, even though the Subaru looked like death and the Benz/Ferrari looked scratched up, all three drove like crap after the accidents. Whereas I could fly around in the rides beforehand, now I felt tension in the wheel when I'd be driving down a straightaway and cornering was tougher than ever.

I'll admit it: I had a hell of time wrecking these cars today. Slamming into orange plastic and watching it get kicked up in the air is fun, the smoke from a spinout is refreshing, and I'll be damned if I'm not going to knock off every bumper I can when Gran Turismo 5 is released.


So there you have it. People cant complain about GT5 not having damage on all cars now.



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Definitive.

OT: Good news, lets hope the damage modeling is actually rather good though



                            

He doesn't seem entirely convinced though, judging only from the snippet.



^^ thats why they Sony rep said its work in progress.



Im guessing thats why they delayed it.. (they said it was finished, I guess not anymore) they are adding alot more things that it lacked.



 

mM
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Misleading title in my opinion.

"there's going to be deformation damage -- scratches and stuff -- for all normal cars"



It's a work in progress, remember.



I think this is going to be the first ever racing game I purchase.



"In the end, you're always on your own."

~ Squalll Leonheart

 

Slimebeast said:

Misleading title in my opinion.

"there's going to be deformation damage -- scratches and stuff -- for all normal cars"

The thread title isn't misleading. Every car gets damage, some get more viewable damage than others, but all of them handle worse after a crash, which is ultimatly what I really wanted. You now get penalized for driving like an idiot. The graphical damage doesn't really matter all that much, but is nice becuase a car that can't steer but looks in perfect shape makes you think they did a crappy job on the game.




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Slimebeast said:

Misleading title in my opinion.

"there's going to be deformation damage -- scratches and stuff -- for all normal cars"

How is the title misleading when scratches and defomation are damage? Also the cars suffer mechanical damage. Not only that its all still work in progress. So nothing misleading at all.