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Forums - Gaming Discussion - What happend to Sixaxis motion abilities?

axumblade said:
C8 said:
axumblade said:
llewdebkram said:
Nice to see people admitting they would love motion controls in their games like on the Wii. :)

I prefer the tilt action to the IR motion sensitivity. Both are really cool but I just prefer the way the sixaxis feels more.

 

 

Not sure if you're aware of this, but the Wii controller has both IR and tilt (gyroscopic) motion sensitivity.  IR is used for mouse pointer / shooting a target - the gyros are uses for most everything else (like swinging a bat or sword etc).

yeah. I still prefer just the tilt motion. Of course, with no real decent place to put my sensor bar, it tends to fall over all the time...so that very well could be the simple reasoning behind my preference to tilting the controller. :p

 

 

But the Wii rarely uses IR outside of menus with most games... most of the time it's all motion controls... and why do you call it IR motion?  They're two different techs that are built into the remote, one being IR and the other being the gyroscopes of which the Wii remote has far better ones built in then the Sixaxis, which I thought was going to be updated when DS3 came out <_< the Gyro technology is fairly cheap now I don't see the huge issue really... though I have seen that PS3 motion controller which is basically WM+ so maybe holding out till that comes out so they can market it as a huge improvement over Sixaxis.



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mirrors edge has it a bit when balancing.



C8 said:
axumblade said:
llewdebkram said:
Nice to see people admitting they would love motion controls in their games like on the Wii. :)

I prefer the tilt action to the IR motion sensitivity. Both are really cool but I just prefer the way the sixaxis feels more.

 

 

Not sure if you're aware of this, but the Wii controller has both IR and tilt (gyroscopic) motion sensitivity.  IR is used for mouse pointer / shooting a target - the gyros are uses for most everything else (like swinging a bat or sword etc).

Motion Sensing is a nice addition, but I don't think a game should be built around it. It's just nice to break all of the button pressing up with some nice tilt. It's generally best in minigames and such, very rarely does it work well in main gameplay, Folklore is one of these rare games. Third Parties don't use it because that would make the PS3 version different, and they can't be bothered, first parties... well, LBP has motion sensing, Uncharted has motion sensing, I haven't seen motion sensing in R2, and ToD has motion sensing. So three of my four first party PS3 games have it.

 



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