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C8 said:
axumblade said:
llewdebkram said:
Nice to see people admitting they would love motion controls in their games like on the Wii. :)

I prefer the tilt action to the IR motion sensitivity. Both are really cool but I just prefer the way the sixaxis feels more.

 

 

Not sure if you're aware of this, but the Wii controller has both IR and tilt (gyroscopic) motion sensitivity.  IR is used for mouse pointer / shooting a target - the gyros are uses for most everything else (like swinging a bat or sword etc).

Motion Sensing is a nice addition, but I don't think a game should be built around it. It's just nice to break all of the button pressing up with some nice tilt. It's generally best in minigames and such, very rarely does it work well in main gameplay, Folklore is one of these rare games. Third Parties don't use it because that would make the PS3 version different, and they can't be bothered, first parties... well, LBP has motion sensing, Uncharted has motion sensing, I haven't seen motion sensing in R2, and ToD has motion sensing. So three of my four first party PS3 games have it.

 



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