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shikamaru317 said:

In regards to the poll, I voted for Depends on the Game. Yearly series like Forza shouldn’t be announced more than 6 months before launch, ideally even less, the E3 announce and September release works quite well for Forza. Other games, I’d say 24 months announce to release is the maximum in most circumstances, the less the better, any longer and you risk starting the hype train too early with the hype fizzling out before release, which we have seen many times this gen. Sometimes longer announce to release windows can work, Halo Infinite is a prime example of a game that actually needed to be announced early; in the wake of how disappointing Halo 5 was for some fans, 343 needed to get it out there early that there would be a new engine and that they were focusing on the classic artstyle and music design, in order to win back the confidence of Halo fans.

Hopefully MS doesn’t make the mistake of announcing too early very often this gen. Hopefully Everwild and Hellblade 2 are 2021 games at the latest, and hopefully they don’t announce The Initiative’s game or Fable earlier than about 24 months before release.

I seriously hope we're within 24 months of launch. Earliest rumours of Playground Games recruiting for it were January 2018 right? Its been 2 years already.

Last edited by starcraft - on 22 January 2020

starcraft - Playing Games = FUN, Talking about Games = SERIOUS

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Ryuu96 said:
starcraft said:

I seriously hope we're within 2 months of launch. Earliest rumours of Playground Games recruiting for it were January 2018 right? Its been 2 years already.

I wish! Fable confirmed for February - March 2020!

24*



starcraft - Playing Games = FUN, Talking about Games = SERIOUS

Ryuu96 said:
Regarding Hellblade, I'm expecting the biggest difference will be the combat which will hopefully be vastly improved, I'm expecting a similar length to Hellblade I though, maybe a few hours longer? Possibly a big boss fight or two like whatever the hell that troll was in the trailer.

Better Combat is what I want most in the sequel. It’s basically confirmed that we will fight Myths and Gods in this game.



shikamaru317 said:

There is the first option, they can ignore those expectations and just make a short AA game with AAA graphics, while trying to improve on the other aspects besides the short length that were criticized in the first game (namely the combat and puzzles). If they choose to go that route, they will likely satisfy fans of the first game, but at the cost of likely disappointing many of the new fans that they won with the reveal trailer at The Game Awards, a trailer that was viewed by about 3 or 4x more people than played the first game with a really good like/dislike ratio. Many people simply won’t buy a game that is less than 10 hours at full price (even 20 hours isn’t enough for some), even if it launches at $40 instead of $60. The small size of the first game is part of what limited it’s sales potential, causing it to sell less than 2m copies in spite of the good reviews.

Good thing MS is far more interested in people paying 10ish bucks per month to play all their games then.



Having now actually watched that little vidoc from Ninja Theory, it's pretty apparent that they have little interest in creating typical AAA games. This new mantra of theirs, "to craft life-changing art, with game-changing tech," isn't exactly the motto of a studio that's looking craft big blockbuster style experiences. So ya, if you're looking for Hellblade 2 to be Xbox's answer to GoW, I think you're going to be massively disappointed. NT clearly wants to push some boundaries, and use their newfound financial freedom to flex their creative muscles. They're not going to create some huge scale game, full of side quests, and busywork for the sake of engaging the player as long as possible. They just wanna make sure that for as long you are engaging with them, they have your undivided attention, and maybe you come away with something meaningful at the end.



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The art was hand drawn for 4K so I doubt they'd be changing it. It seems like that's where most of the budget went.



Project MARA confirmed to be a horror game.
https://www.instagram.com/p/B7oqTARDmFc/?igshid=1mc9q7e9l7iv7



Ryuu96 said:

<SNIP>

Based on the Phison product number (PS5019-E19T) that has been provided and its datasheet, the NVMe SSD inside the Series X will be fast, very fast, with reading speeds up to 3.6GB/s and write speeds up to 2.2GB/s max. The maximum capacity for the controller appears to be limited to 2TB.

https://wccftech.com/xbox-series-x-hardware-nvme-ssd/

That's bad news of the SSD not having it's own DRAM, that will impact performance. But completely expected to keep costs sensible.
I would assume Sony will also take a similar approach.

shikamaru317 said:

^That is a faster SSD than I would have ever expected. 1 TB PCIe gen 4 SSD's are currently retailing for $180-240, and only the cheap brands that have reliability issues cost less than $200. Even buying in bulk directly from the manufacturer these SSD's are likely costing them over $100 a piece I would imagine, alot more than the reported $37 that MS and Sony paid for the 500 GB hard drives in PS4 and XB1 back in 2013. Basically every part in Xbox Series X seems like it's going to cost more than the parts used in the last-gen base hardware. We're getting higher end CPU's than the outdated Jaguars used last gen, higher end storage, even the GPU is higher end, if Series X is really 12 tflop Navi, that is faster than the current fastest Navi card on PC, whereas PS4 was using what was equivalent to a mid-range PC graphics card back in 2013. There is just no way that Series X isn't being sold at a loss, I'm not even sure that it would break even being sold at $600.

The PC Phison based PCI-E 4.0 SSD's has Ram and often SLC NAND cache though, which means that Scarletts drive will be cheaper and slower than the PC drives, so it's not really comparable at this stage.

One thing to keep in mind is that Microsoft isn't wasting money and transistors on an eDRAM this time, so they can spend more on the GPU and CPU...

And then we have the GPU side of the equation, yes it's Navi, no it's not the same Navi that is on PC, the PC variant doesn't have dedicated Ray Tracing Cores.
The PC variant of Navi is also a hybrid GPU design of Graphics Core Next and RDNA, the real new Navi GPU's that should drop later this year should offer a big uptick in capabilities, those will be more comparable to what the new Xbox is capable of, if not more so.



--::{PC Gaming Master Race}::--

shikamaru317 said:
dx11332sega said:
What happened to battletoads 2019?

Still coming as far as we know, just delayed to an unknown date. Wouldn't surprise me if they decided to do a total art design overhaul after the negative reception of the cartoon artstyle at E3, where the trailer got twice as many dislikes as likes. 

One can only hope lol



@poll I don’t mind waiting one or two years... but 3 or more is killer.