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Phil Spencer: VR Is Not Our Focus Because Our Customers Aren't Asking for It

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Is this the right choice for MS?

Yes, VR will never go mainstream. 8 27.59%
 
Right now, yes. VR is still too niche. 13 44.83%
 
No. MS will lose their p... 8 27.59%
 
Total:29

https://stevivor.com/features/interviews/vr-not-a-focus-of-project-scarlett-says-phil-spencer/

“I have some issues with VR — it’s isolating and I think of games as a communal, kind of together experience. We’re responding to what our customers are asking for and… nobody’s asking for VR,” Spencer said. “The vast majority of our customers know if they want a VR experience, there’s places to go get those. We see the volumes of those on PC and other places.”

“I think we might get there [eventually],” Spencer concluded. “But yeah, that’s not where our focus is.”

So ultimately Microsoft is not focusing on VR right now, as it is still too niche of an experience.  

Is this a bad idea on MS part?

On the one hand, it is absolutely true that VR still has a small userbase.

On the other hand, it means MS is not likely to be  a major part of the VR market if it were to mature.

Mod Note - Recreated Thread.

Last edited by Ryuu96 - on 29 November 2019

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Isn't this already a thread or is this from a different interview?



jason1637 said:
Isn't this already a thread or is this from a different interview?

OP couldn't follow rules so OP lost the thread, among other reasons. The topic itself was generating discussion though so we decided to recreate it in hopefully a better manner.

-

OT: As I said in the other thread, I personally don't have much interest in VR, I'd rather Microsoft partner with established VR creators (Like what they've done with Windows Mixed Reality) with Microsoft providing the OS, another company providing the hardware, for an Xbox branded headset, at least the option is there for those that want it and wouldn't require too much investment from Xbox where investment could go to further improving their exclusive lineup.

Last edited by Ryuu96 - on 29 November 2019

I don't see VR becoming mainstream anytime soon. I can see its popularity among core gamers increasing if there were must own games for it, but other than that I see there being a limit until the prices come down. I see AR having a higher chance of becoming mainstream once the technology catches up.



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I mentioned in another thread. Majority of gamers buying into a console ecosystem want games. They or majority arent ready for VR units and some simply cannot use them.

Steam is forcing me in buying VR for one of my all time gaming franchises. I know ill have a great time with it but not ideal when i just want to play games.



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Theres currently 3 VR headsets in the top50 on amazon, this black friday.
While theres no Xbox in the top50 list.

Theres a growing demand for it (VR), and its only gonna get better as the technology advances.



On reflection, I think that Sony's plan not to update the PSVR is actually pretty clever. The sorts of people who will be early adopters of the PS5 are likely to have already bought a PSVR for their PS4, so the percentage of VR users on PS5 will very high at launch...

...I am surprised that Microsoft don't just support plugging in a third party VR system. In fact I imagine that they'll suddenly support that when the time comes.



Just add Oculus support... Then they can create VR games that are "Play Anywhere" on Scarlett and PC. It should be a no brainer. They don't even have to make their own games, after all if VR isn't supported why should they care? Adding support for Oculus isn't a big investment.



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What ever happened to the holo lens?
They were making it, I know some people tried it. Then I never heard from it again. They had that weird Conference where someone used holo lens with I think Minecraft?

Personally just sounds like they don't want to compete. Xbox one wasn't powerful enough. And X1X would have split the fanbase.

Making an Xbox VR game would mean making an "accessory" that works for the PC and the Xbox. You couldn't have it just be xbox or just PC that ruins the whole "theme" of the Xbox play anywhere. And you can't sell a separate accessory for the PC and the XB - they way overburdens the bottom line.



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Barkley said:

Just add Oculus support... Then they can create VR games that are "Play Anywhere" on Scarlett and PC. It should be a no brainer. They don't even have to make their own games, after all if VR isn't supported why should they care? Adding support for Oculus isn't a big investment.

That was the idea, with the Xbox One X.
It was supposed to have Oculus support. They had a partnership and everything, there was PR and marketing, even Ads...

Then there was some scandal or such with oculus?
And shortly after you never heard of it again..... a year or so after, MS admitted they dropped the VR support idea.

We have no idea, if it was because they couldnt get it working right, was too much effort not enough returns, or the PR thingy.


MS even afterwards came out and said, the scarlet would have VR support (supposedly oculus).
Now we hear phil spencer saying "we like communal gameing, we dont like VR".

If MS actually came out again, and said "we re now working with Oculus to bring VR to Xbox Two (scarlet)", would you trust them to actually do it?

I feel like if a company comes out and promises something 3 times or more, and fails to deliver on said promises, then... yeah.
At some point your like, "I'll believe it when I see it".

Last edited by JRPGfan - on 30 November 2019