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The 10th Annual Greatest Games Event - Discussion Thread

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Jpcc86 said:
SanAndreasX said:

Number 32 is wrong, but the rest is correct! guess they were indeed easy after all. :P

S.Peelman said:

I agree with SanAndreasX above me with most, and I wouldn’t know about some of the others, except for #34.

I think 34 could also be Secret of Mana.

He is right about it being DQVI tho. Secret of Mana is not the sixth entry in that series. :P

Cr*p I meant 35. The FF spin-off, but I guess he was right on that as well.



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#29 - The blue bomber now with a lot of upgrades.



Guessed by @TruckOSaurus

When Metroid tries to go for linearity and story over freedom and isolation, it can quite infamously go very wrong, and I suppose you could say it did for this game too, considering it is the worst game in the Prime Trilogy, but this is still one hell of a ride. Metroid Prime 3 has a pretty boring story that's somewhat out of character with the rest of the series, and is made worse by having bad voice acting and being forced into the player as one of the main points of the game - it's also the only mainline Metroid game where you actually do visit several planets, and while the idea of space travel is fun, the novelty quickly wears off as it doesn't change anything about the gameplay of the series, instead only separating individual areas further off in an artificial way, and making each area more linear to traverse, as well as making each planet itself less interesting than it could've been. The game starts with an explosive prologue that's not quite as fun as it is exciting, and from then on it only gets worse (a no-no for any decent Metroid game, really), as the planets you explore progressively become shallower and least interesting - Bryyo, the first of them, being by far the most fleshed out place in the game, with plenty of cool lore, different locales that all look great, and all in all just making me wish the whole game took place on it. Still, I'm glad that the idea of a Metroid game with several planets has been done, because otherwise we'd always end up wishing it'd happen - now we can get back to the stuff that makes the series good.



Guessed by @ARamdomGamer

I think the best word I could use to describe this game is "whoa". Hyper Light Drifter is the kind of experience that leaves you speechless, with an atmosphere so heavy and a story so confusing (but still engaging) you can't help but feel a little heavier each time you boot it up. It's the kind of game you can only play for a bit at a time, because the brain can't process so much intensity all at once. I've only played through this once, exactly because of how hard it is to build up the mental strength to go back to it, but it was an incredibly memorable ride with an intriguing story I still think back to even if I didn't understand most of it. I'm quite tempted to buy it on the Switch, and will likely give it a second run there, but I doubt my opinion of it will go much higher in the future, because it is a bit much for me - that is to say, I can't handle how good this game is. I don't know if most people could, to be fair, but I do wish more would've tried.



Guessed by @TruckOSaurus

The little puzzle game you beat in just a few hours and think to yourself at the end "damn, that shit was good". Portal was pretty mindblowing in its time, and still is to anyone who hasn't played the series - but in this day and age, when placed next to its bigger sequel, this one feels more like a tech demo than a proper fleshed out experience. The fact that it takes about half the game for the player to acquire the double portal gun makes this feel like big tutorial for anyone who's played enough of it, but to be fair, in the first playthrough that lengthy tutorial is quite necessary for the player to grasp what's going on. For as small-scale as this was, though, the final levels are quite deep and interesting, and the game is pretty iconic too.



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Guessed by @TruckOSaurus

Symphony of the Night might not be the masterpiece everyone claims it to be, but it sure as hell is a classic. Every little bit of this game reeks charisma, every bit of architecture so memorable, every scenery so iconic, every line of terrible voice acting so infamously hilarious. It's the kind of game that doesn't need to be flawless in its execution, because the moment you finish the prologue and listen to Moonlight Nocturne with that huge "CASTLEVANIA" title on the screen, you immediately know you're in for a timeless experience, even if it is a flawed one. I've talked at length about this one back in a review I made last year, going in-depth on the main aspect I disliked of it, but despite having not replayed the game since then, I still remember so much, and that's a testament to how memorable it is. I should try to get into the other Castlevania titles that came after it, but for now, I'm happy listening to Symphony of the Night music over and over when playing Smash Bros.



Oof, I'm finally done catching up. Sorry for the spam, everyone! Here's my hint for tomorrow's game:

#28 - A 2D game where every last bit of the map was handpainted, without any reused assets.



32 - You might think you are doing the world good by killing some monsters. You are wrong. 
Hint 2: The main character's name is a synonym for walking. 

31 - "Well, let's see here... I ruined my marriage. Drove my best friend away. Got two psychos and their army after me. And now my brother's gone missing. But, on the bright side, there's no one around to tell me I'm an idiot."
Hint 2: This is the fourth entry in the series.



Mnementh said:

#28

a) "Хорошо! Я буду работать на тeбя, проклятый капиталист!"

b) "It have bomb! But it no problem."

c) Apparently mercenaries are a bunch of drama queens.

d) In this first game in the series you fight over the control of a small island because of the trees growing there.

e) You control the team of mercenaries you hire (through a very handy organization that allows to hire people willing to shoot other people) directly, but sometimes they have own ideas what to do.

I just figured this one out, and I should have known it from the first hint. Jagged Alliance.



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#30 Resident Evil: Revelations
guessed by S.Peelman
platform 3DS/WiiU/Switch
release year 2012
developer/publisher Capcom
genre third person shooter, survival horror
links Wikipedia
past years 2018: #36
2017: #34

Revelation really showed what the 3DS is capable of. Graphically and in the gameplay area. This game bound me to the 3DS for many many hours. For me it best combines old strengths of the Resident Evil franchise with modernized controls and capabilities. Revelations can build a scary athmosphere as the early games could which some of the newer titles drown in masses of enemies. But at the same time the modernized controls give much more options and feel a lot better.

The game is presented in a chapter structure, which the developers felt was better fitted to a handheld. The many rereleases of the game on home consoles show that this structure is not in the least limited to handhelds. The setting on the luxurious cruisers which are empty and corrupted create that creepy atmosphere the first game had with the villa. Even as you see no enemy, but hear strange sounds, have the motions and sounds of the ship, see unsettling spots of biological contamination… this all builds to the feeling, so that the emergence of actual enemies can often feel freeing, as we finally face the threat we felt all the time.

And I am normally not too much into multiplayer, but that Raid-mode was excellent. This game was so great, that Capcom made a HD-conversion and rereleased it everywhere. The sequel Revelations 2 missed the 3DS sadly.

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