HylianSwordsman said: Casual folk aren't as afraid of common video game tropes as some of you think. I mean have you seen some of the popular shit on mobile phones? Or how about Pokemon Go? I could see this appealing to a wide audience. This looks way more fun than Wii Fit. I may actually get this. And not because it provides a hardcore experience, because it definitely does NOT. It just looks like it makes exercise, something I hate, into something a hell of a lot more engaging. I think this is what became of Nintendo's Quality of Life project. |
Absolutely.
Most people wouldn't "run" stepping on their room carpet, but with Wii Fit, many did as well as they do using iPhone apps for that. However Wii Fit was much more fun. There was a snow game on Wii Fit for training your abs that was absolutely brilliant. Much fun than doing abs boring drills.
curl-6 said:
Jumpin said:
Boxing and jogging are the only ones which caused you to break a sweat? The running, rows, squats, pushups, lunges, planks, jackknifes, Those are both moderate exercises, the
Wii Fit games were never intended for heavy workouts. More around strengthening certain muscles that standard workouts tend to miss that really help with form and balance; also, and this can’t be understated, there is a significant mind/concentration portion to the routines. It’s something you can do every day. It’s also a lot of fun, and it will compliment your other workouts. It’s also (and this might just be me) one of the more fun video games of the past 20 years.
If you’re looking for simple aerobics, yes Just Dance is probably one of the greatest things ever when it comes to that... and that’s a major reason why I would love to see an integrated tracker for all applications. I’d love to see all the different sorts of games integrated.
Also, I’d like to see a weight training game. I am a big fan of the free weights, and I think they’d work well for a game... I realize the potential for damage that might open them to being sued, though. That’s my guess as to why this never happened.
Wii Fit and Just Dance are probably the two games I thought were the best use of the accelerometer controls on Wii (as opposed to the gyroscopic and IR motion controls: RE4, Scarface, and Godfather did the IR aiming the best, and it was probably the golf games that used the gyroscopic controls best, I didn’t really get too much into the precision motion gaming).
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I think I'd go with Red Steel 2, Skyward Sword, and Wii Sports Resort as the best use of motion controls on Wii myself.
I also played a fair bit of Wii Fit back in 2009/2010 after we bought it for my Mum, and I have to say some of the minigames were actually pretty fun. people may love to hang shit on it, but Wii Fit was a quality product that deserved its success.
HylianSwordsman said: Casual folk aren't as afraid of common video game tropes as some of you think. I mean have you seen some of the popular shit on mobile phones? Or how about Pokemon Go? I could see this appealing to a wide audience. This looks way more fun than Wii Fit. I may actually get this. And not because it provides a hardcore experience, because it definitely does NOT. It just looks like it makes exercise, something I hate, into something a hell of a lot more engaging. I think this is what became of Nintendo's Quality of Life project. |
I also suspect this is what their fabled Quality of Life project turned into.
However, I think the kind of customers that propelled Wii Fit to 20 million will largely overlook this, as it just doesn't seem as marketable or accessible. While it may be more engaging to an established gamer, it just doesn't sell itself as a trendy lifestyle/health must-have in the way that Wii Fit did.
It's fate will be similar to LABO I imagine; it won't be an outright failure but its sales will be relatively modest.
All that said, at least it can't be said that Nintendo don't try new and unusual things, and I appreciate that in this increasingly homogeneous and predictable industry.
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Yes, Wii Fit was a high quality fitness app.
I've tried a few of the famous iPhone fitness app and I have a friend that tried and used many of them. Wii Fit on the other hand was much more fun, had that board that helped you doing the right movement and a weight scale function. It was just brilliant. The only thing that stopped friends of mine to buy it was the fact that they wouldnt buy a Wii/Wii U to have that.
Wii Fit was and still is a better product than most fitness apps if not the best, in my opinion.
Bofferbrauer2 said:
sethnintendo said:
Hey now... There are plenty of fat kids out there. Don't forget about the fat kids!
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Well, I expect more that parents buy it for them than that they buy it for themselves, unless we're talking about late teens (16 years+), which I counted towards adults. But I agree that Ring Fit has a rather wide market for itself.
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Yes. Fitness at home was never a fad. People do yoga and exercises at home and if one ends up having a switch for himself or his children, one might just pick up this game.
JWeinCom said:
siebensus4 said:
I also see that it can make 1-2 Switch numbers, although the target audience is not clear with this product. Wii Fit gamers are not very interrested in adventure mode, I think.
Maybe we see another party game which uses the ring-con. That could be fun.
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I actually think people are underestimating how attractive that feature will be. It's not that people necessarily care about the adventure, but I think they'll understand the value of a feature that motivates you to keep playing. I think the product on its face will be very appealing to casual gamers, I just think the price is the main barrier since this is essentially a 380 dollar investment if you don't have a switch in the home.
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I think the best strategy would've been to market it as a Fit successor, having everything fit had plus the adventure as a new thing.
Soundwave said:
Jumpin said:
Good post! But one thing I think no one points out is that a good many of standard gamers (like myself) are also casual gamers. I play casual games virtually every day (right now my main one is FE Heroes), but I also play games like Dwarf Fortress, Grand Strategy (especially Crusader Kings 2), and always have 1-3 RPGs on the go.
When Wii Fit came out, I was a young father around my mid-twenties, and I found a lot of people in my general group played that game, I am probably the only one left who still does, but come out with a new game and I am sure many will come back, and there'll be a lot of new people as well.
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I don't think that will be the case. The people who were excited by Wii Fit 10 years ago
1.) Probably didn't lose a whole lot of weight on it.
2.) Are more interested in something else. Fitness fads come and go.
Releasing a new version of 8 minute abs isn't suddenly going to make that the hot new fitness craze again because people have already been there, done that.
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They did. Wii Fit was used in hospitals to entertain patients, recommended by doctors. Obese people lost weight using that. It works. I know people that use/used and my family and I used. You sweat using that, your muscles get sore, it's the truth.
Fitness apps still exist and many do exercise at home using all sorts of things like videos, apps and such.
curl-6 said: I'll say this though, I do like that they've made it a new IP instead of just "Switch Fit" featuring the Wii Fit trainer or "Mario Ring Fitness." Whatever else Nintendo can be accused of, between this and LABO, it certainly can't be said they don't make creative new IPs, |
I disagree. For me it'd be simpler as just Switch Fit, with the same content plus the new thing.