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Breath of the Wild 2 will take place in the same Hyrule.

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curl-6 said:
mZuzek said:

Yeah, because it will obviously be the exact same map with no changes or new content or additional areas.

Considering how lazy the DLC for BOTW was wouldn't be terribly hopeful they'd do much in terms of new areas. This really does sound like the sort of thing other companies would do as a DLC pack.

Yes, because the mindset and mentality behind developing DLC expansion packs is totally the same as that of developing a brand new game. 



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Even if it's the exact same map, that doesn't mean there isn't a hell of a lot they can still do with it that they haven't done by implementing different elements and ideas that lead to all kinds of possibilities. As a matter of fact, the Zelda team has already done exactly that before:




Last edited by PAOerfulone - on 13 June 2019

Pancho A. Ovies

Nintendo Switch in Japan (Famitsu): 2018 vs. 2019
http://gamrconnect.vgchartz.com/thread.php?id=238945&page=2

PlayStation 4/Xbox One/Nintendo Switch: 2018 vs. 2019
http://gamrconnect.vgchartz.com/thread.php?id=239387

PAOerfulone said:
curl-6 said:

Considering how lazy the DLC for BOTW was wouldn't be terribly hopeful they'd do much in terms of new areas. This really does sound like the sort of thing other companies would do as a DLC pack.

Yes, because the mindset and mentality behind developing DLC expansion packs is totally the same as that of developing a brand new game. 

That's just the thing, if its the same map, will it even feel like a new game, or just BOTW DLC Pack 3, just at $60?



curl-6 said:
PAOerfulone said:

Yes, because the mindset and mentality behind developing DLC expansion packs is totally the same as that of developing a brand new game. 

That's just the thing, if its the same map, will it even feel like a new game, or just BOTW DLC Pack 3, just at $60?

A Link Between Worlds certainly didn't feel like a $40 DLC Pack, and that game uses the exact same map, almost 1:1, note for note, as A Link to the Past. But it was still a fantastic game that did enough to stand out on its own with kinks and things like the wall-merging and item renting mechanics which opened up all kinds of new possibilities for puzzle-solving, exploration, dungeon design, speed-running, and nonlinear gameplay that weren't possible in A Link to the Past. 

They pulled it off before, they can most certainly do it again.



Pancho A. Ovies

Nintendo Switch in Japan (Famitsu): 2018 vs. 2019
http://gamrconnect.vgchartz.com/thread.php?id=238945&page=2

PlayStation 4/Xbox One/Nintendo Switch: 2018 vs. 2019
http://gamrconnect.vgchartz.com/thread.php?id=239387

PAOerfulone said:
curl-6 said:

That's just the thing, if its the same map, will it even feel like a new game, or just BOTW DLC Pack 3, just at $60?

A Link Between Worlds certainly didn't feel like a $40 DLC Pack, and that game uses the exact same map, almost 1:1, note for note, as A Link to the Past. But it was still a fantastic game that did enough to stand out on its own with kinks and things like the wall-merging and item renting mechanics which opened up all kinds of new possibilities for puzzle-solving, exploration, dungeon design, speed-running, and nonlinear gameplay that weren't possible in A Link to the Past. 

They pulled it off before, they can most certainly do it again.

I didn't play ALBW. I just can't see how a game can possibly feel like a full-fledged new entry in the series with a recycled map. I can't imagine any amount of new mechanics or story not making it feel cheap and half-arsed.



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Bofferbrauer2 said:
Shiken said:

Majora's Mask was a direct sequel to Ocarina of time and it was not the same world.  Wind Waker was a direct sequel to Ocarina of Time as well that took place in the adult timine, and it took place on the great sea.  Spirit Tracks was a direct sequel to Phantom Hourglass, which was a direct sequel to Wind Waker, and those all took place in different areas as well.

This would actually be the second direct sequel in Legend of Zelda history (a link between worlds being the first) to do this, so that is a pretty clear indication as to why people would wonder if it would take place in Hyrule or a neighboring region/reality.

Wouldn't it be the third, actually? I mean, the Link in The Legend of Zelda and Zelda II: The Adventure of Link are one and the same, after all. It's also the same world, just on a much larger map (You can find the area of the first game south of death mountain).

Yes and no.  Lore wise it is the same, as is the case with any version of Hyrule.  Gameplay wise however it was rebuilt from the ground up.

In this case it is implied that it will be more like Link Between Worlds, where it is a 1:1 match, but altered/expanded to fit the game's theme and keep things fresh.

Last edited by Shiken - on 13 June 2019

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Wyrdness said:
Shiken said:

Majora's Mask was a direct sequel to Ocarina of time and it was not the same world.  Wind Waker was a direct sequel to Ocarina of Time as well that took place in the adult timine, and it took place on the great sea.  Spirit Tracks was a direct sequel to Phantom Hourglass, which was a direct sequel to Wind Waker, and those all took place in different areas as well.

This would actually be the second direct sequel in Legend of Zelda history (a link between worlds being the first) to do this, so that is a pretty clear indication as to why people would wonder if it would take place in Hyrule or a neighboring region/reality.

You see Hyrule Castle in the trailer it was a given its the same Hyrule the will likely be changes made anyway.

Just because it showed Hyrule Castle in the trailer, that guarantees nothing by itself.  It could have easily shifted to a neighboring land or a Termina type of scenario for the game itself, which seems to be what many people were thinking before this news.



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Good, the biggest problems with BOTW can be fixed. Maybe the world will actually be full of stuff to do this time and combat will be rewarded.



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I think this is interesting but it's also obvious the map is going to change. One of the most significant landmarks of the first game - Hyrule Castle - is ascending into the sky at the end of the trailer. It's a very obvious sign that while this is a world we've been to before, it's not going to be the world we know inside out - which is why that shot has us looking out from the Great Plateau. There are mysteries in the original game, like the Zonai Ruins and labyrinths, which remain unexplored - given the reveal trailer emphasises an underground space so much, I do wonder if that's going to be a feature of the map: substantial subterranean areas.

I don't think this is going to feel like DLC, but I do think it's going to be a much more direct sequel than we've ever had in Zelda before. It's going to pick up threads in a way a sequel like Majora's Mask simply didn't. That trailer hints we're going to get more of Link and Zelda's relationship - and likely more character development of Zelda as someone fascinated with the past and burdened by her duties. As I've suggested above, I think the Zelda team are going to take some of the mysteries they didn't explore in BotW and expand on them - especially the ancient civilizations. And, clearly, Ganondorf is likely a significant feature of this game. Calamity Ganon is seen as a force of nature and a primal, metaphysical being more than anything , and the history of the man he was has clearly been lost. The Gerudo have tales he may once have been of their tribe, and the Zora histories don't connect the "evil man with designs on ruling the world" with Calamity Ganon.

So the core relationship of the series - between Link, Zelda and Ganondorf - is only implicitly explored in Breath of the Wild, but could well be a key focus in this new game. being set in the same 'world' doesn't just mean the physical landscape we've explored - which I expect is going to significantly alter in some way - it means also being grounded in the narrative tropes and themes that BotW hinted at, but didn't fully explore. I'm not sure why this is a huge cause for concern - this game has been in development for around 18 months and has at least 16 months of development left, in all likelihood. On top of that, plenty of other art forms and mediums of entertainment aren't afraid to re-use locations and worlds and relationships by expanding on them in sequels.

EDIT: I'd also point out after E3 2016 that people were claiming Breath of the Wild would feature no towns and would be terrible as a result. We've seen one minute of footage (which I do think hints at some key ideas for this game, hence being used as the reveal) and has some cryptic statements from the developers. Let's not lose our heads.



In short, it's just a freaking DLC sold at full price. I thought everybody got that immediatly.

Well, no thanks. I'm waiting for a real new Zelda, hopefully better than BOTW.