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First look at PS5 vs PS4 Pro performance test

Forums - Sony Discussion - First look at PS5 vs PS4 Pro performance test


https://www.youtube.com/watch?v=LD3PfBEEYNE

Read about this earlier in the Mark Cerny interview, but nice to see it demonstrated why you have to limit things like movement speed through a big city because of loading issues, while that isn't a problem with the new type of SSD on PS5.



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The future is NOW



Nintendo is selling their IPs to Microsoft and this is true because:

http://gamrconnect.vgchartz.com/thread.php?id=221391&page=1

Nice. I hope we'll actually get this benefit from playing PS4 games on it and not have it just for PS5 games.



If this is what backwards compatibility will do, it's going to be a great next gen with 7 years of games on PS4 and then all new games on PS5 to play. First party games a bit light early on? Just buy last gens and have them load 500% faster.

Last edited by The Fury - on 21 May 2019

Hmm, pie.

Yeah. Not actually that big of a deal that they make it out to be... Just like the Power of the Cell.

There are plenty of ways to side-step the issue of storage speeds, we have been dealing with it for decades after all.
Compression, Mesh/Texture Streaming, Longer Load Times into larger DRAM buffers, Procedural Generation... List goes on.

NAND certainly has it's advantages when leveraged right, especially in asset streaming and load times, but usually game engines are engineered to deal with the lowest common denominator... And that is mechanical storage.
Next gen I would assume that developers will still need to keep in mind for mechanical storage on console (External) and PC.



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thats a insane differnce in loading speeds...



Imagine the speeds we could get out of wipeout with 4k graphics or sim racing games which can now drastically improve environment detail. I like this.



 

Everything in the above reply is my opinion, from my own perspective and not representative of reality outside of my own head!

-Android user, please be gentle with critique on my spelling.

I could still see some buildings popping in.
Thing is, the comparison is a bit off. That's what the PS5 could do ... using the same graphical settings as the PS4 does.
That won't happen though since devs are going to push the PS5 which will then lead to longer loading times.

Looking back, how much have loading times improved throughout the generations? Answer: not much.



Barozi said:
I could still see some buildings popping in.

Could you show me where (with the time stamp)? Because after reading your post I just went through the footage at 0.25x speed and I couldn't tell.

Barozi said:
Thing is, the comparison is a bit off. That's what the PS5 could do ... using the same graphical settings as the PS4 does.
That won't happen though since devs are going to push the PS5 which will then lead to longer loading times.

It could potentially do this, maybe even better, with new advanced graphical engines. And I'll get into that in a sec.
But your description could be applied to PS3 loading up a PS2 game, or PS2 loading up a PS1 game. That's missing the point of this demonstration. It's not the usual overall advancement in CPU, GPU and RAM that they're mainly focusing on here, but this new type of SSD.

One reason why using a PS4 game for this is interesting is because Spiderman was not designed with SSD in mind. In fact, from what I understand no games are to this day. Even on PC, because not every PC owner has an SSD.

What's interesting about having consoles with this kind of SSD built in is that we will get games built specifically for this new SSD technology. They could potentially even use this function better than Spiderman, in spite of the graphical advancements on top of them.

That said, a lot of PS5 games for the first few years will be cross generational with PS4 and XBO, so even in the cases where less demanding titles are relevant, we may see that in play.

Barozi said:
Looking back, how much have loading times improved throughout the generations? Answer: not much.

We've had games designed for, and using, mechanical drives for the past few generations. So obviously not much changed.

Last edited by Hiku - on 21 May 2019

Barozi said:
I could still see some buildings popping in.
Thing is, the comparison is a bit off. That's what the PS5 could do ... using the same graphical settings as the PS4 does.
That won't happen though since devs are going to push the PS5 which will then lead to longer loading times.

Looking back, how much have loading times improved throughout the generations? Answer: not much.

you are not wrong but this is merely a demonstration of what they are looking to achieve, and honestly more an early look at the power difference between the Pro and PS5.

As long as we see a reduction in loading time from this gen (even if not on the scale shown in the video), that it an improvement I think we will all gladly welcome.