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Forums - Nintendo Discussion - Now, About A Switch Pro...

 

What would a Switch Pro be?

Brand new system 5 8.47%
 
Upgraded Nintendo Switch 54 91.53%
 
Total:59
curl-6 said:
zorg1000 said:

Is it lazy to rerelease old movies onto Blu-Ray for full price with no new content instead of making brand new movies?

Also, it's not instead of, it's in addition to. Nintendo porting Mario Kart 8 to Switch allowed that team to make a new IP in ARMS, porting NSMBU allowed that team to make Mario Maker 2

Same goes for other publishers. Porting old entries in Mega Man, Resident Evil, Street Fighter, etc did not prevent Capcom from releasing games like Monster Hunter World, Resident Evil 7, Devil May Cry, etc.

Releasing previous gen games on a current platform let's people replay games they enjoy or play games that they are interested in but never had the chance to play.

It's still diverting manpower away from the creation of fresh new content though. A company ultimately only has so many employees and studios.

How much manpower/resources did games like MK8D or NSMBUD take away? Like I said, both of the teams also released brand new games a few months later so best case scenario we are looking at ARMS & Mario Maker releasing slightly sooner if those ports weren't released.

What is better, Mario Kart Deluxe in April followed by ARMS in June or just ARMS in April? How about Super Mario Deluxe in January followed by Mario Maker 2 in June or just Mario Maker 2 in March?

You also said people are too dumb to know they are getting ripped off but I'll give you my reason for rebuying those 2 games. I bought a Wii U in Spring of 2014, NSMB was bundled and I also picked up MK8 along with it.

4 years later i no longer own a Wii U but my 2 oldest kids are now 4 & 6 and are really getting interested in gaming and always want to play with me so I picked up MK8D & NSMB because those 2 games are a perfect introduction to gaming for young kids and we can all 3 play together at the same time.

Would you say that I was ripped off by having to pay full price to for 2 games that have given me dozens of hours of fun with my kids and let us bond over a common interest?



When the herd loses its way, the shepard must kill the bull that leads them astray.

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zorg1000 said:
curl-6 said:

It's still diverting manpower away from the creation of fresh new content though. A company ultimately only has so many employees and studios.

How much manpower/resources did games like MK8D or NSMBUD take away? Like I said, both of the teams also released brand new games a few months later so best case scenario we are looking at ARMS & Mario Maker releasing slightly sooner if those ports weren't released.

What is better, Mario Kart Deluxe in April followed by ARMS in June or just ARMS in April? How about Super Mario Deluxe in January followed by Mario Maker 2 in June or just Mario Maker 2 in March?

You also said people are too dumb to know they are getting ripped off but I'll give you my reason for rebuying those 2 games. I bought a Wii U in Spring of 2014, NSMB was bundled and I also picked up MK8 along with it.

4 years later i no longer own a Wii U but my 2 oldest kids are now 4 & 6 and are really getting interested in gaming and always want to play with me so I picked up MK8D & NSMB because those 2 games are a perfect introduction to gaming for young kids and we can all 3 play together at the same time.

Would you say that I was ripped off by having to pay full price to for 2 games that have given me dozens of hours of fun with my kids and let us bond over a common interest?

The combined expenditure of all the mountains of Wii U ports though could've expedited development of new titles.

I didn't single you out, I was referring to the fact that, as human beings, most consumers are idiots (as most people in general are idiots) and likely don't even realize they're being ripped off. The company exploits their ignorance.



curl-6 said:
zorg1000 said:

How much manpower/resources did games like MK8D or NSMBUD take away? Like I said, both of the teams also released brand new games a few months later so best case scenario we are looking at ARMS & Mario Maker releasing slightly sooner if those ports weren't released.

What is better, Mario Kart Deluxe in April followed by ARMS in June or just ARMS in April? How about Super Mario Deluxe in January followed by Mario Maker 2 in June or just Mario Maker 2 in March?

You also said people are too dumb to know they are getting ripped off but I'll give you my reason for rebuying those 2 games. I bought a Wii U in Spring of 2014, NSMB was bundled and I also picked up MK8 along with it.

4 years later i no longer own a Wii U but my 2 oldest kids are now 4 & 6 and are really getting interested in gaming and always want to play with me so I picked up MK8D & NSMB because those 2 games are a perfect introduction to gaming for young kids and we can all 3 play together at the same time.

Would you say that I was ripped off by having to pay full price to for 2 games that have given me dozens of hours of fun with my kids and let us bond over a common interest?

The combined expenditure of all the mountains of Wii U ports though could've expedited development of new titles.

I didn't single you out, I was referring to the fact that, as human beings, most consumers are idiots (as most people in general are idiots) and likely don't even realize they're being ripped off. The company exploits their ignorance.

The combined expenditure of the 4 (4 ports in 2 years is a mountain?) internally developed Wii U ports would lead to one small-medium game at best. But even so, that's not how it works because each of these late ports were developed by a different team so you have to look at it from a team to team basis. All of the teams (except Retro) who have released a Wii U port on Switch have also released a brand new title as well. Best case scenario each new game may have released slightly earlier or had slightly more content.

I know you didnt single me out, I'm explaining to you that there are legitimate reasons why someone would be more than willing to pay full price for a late port. Wanting to replay a game you really like but no longer own or wanting to try a game from a system you never owned are completely valid reasons for buying late ports and they dont make you an idiot or ignorant or ripped off.



When the herd loses its way, the shepard must kill the bull that leads them astray.

zorg1000 said:
curl-6 said:

The combined expenditure of all the mountains of Wii U ports though could've expedited development of new titles.

I didn't single you out, I was referring to the fact that, as human beings, most consumers are idiots (as most people in general are idiots) and likely don't even realize they're being ripped off. The company exploits their ignorance.

The combined expenditure of the 4 (4 ports in 2 years is a mountain?) internally developed Wii U ports would lead to one small-medium game at best. But even so, that's not how it works because each of these late ports were developed by a different team so you have to look at it from a team to team basis. All of the teams (except Retro) who have released a Wii U port on Switch have also released a brand new title as well. Best case scenario each new game may have released slightly earlier or had slightly more content.

I know you didnt single me out, I'm explaining to you that there are legitimate reasons why someone would be more than willing to pay full price for a late port. Wanting to replay a game you really like but no longer own or wanting to try a game from a system you never owned are completely valid reasons for buying late ports and they dont make you an idiot or ignorant or ripped off.

Every man-hour spent on an ancient port is still a man-hour that could've made a new game out sooner and better.

And regardless of whether you feel ripped off or not, if you paid $60 for a game that came out from 4-6 years ago, you were ripped off. There is a good reason why almost all games get cheaper after being out for a while. Nintendo are just extremely greedy and anti-consumer in this respect. Most other companies would price such games at $40, and rightly so.



curl-6 said:
zorg1000 said:

The combined expenditure of the 4 (4 ports in 2 years is a mountain?) internally developed Wii U ports would lead to one small-medium game at best. But even so, that's not how it works because each of these late ports were developed by a different team so you have to look at it from a team to team basis. All of the teams (except Retro) who have released a Wii U port on Switch have also released a brand new title as well. Best case scenario each new game may have released slightly earlier or had slightly more content.

I know you didnt single me out, I'm explaining to you that there are legitimate reasons why someone would be more than willing to pay full price for a late port. Wanting to replay a game you really like but no longer own or wanting to try a game from a system you never owned are completely valid reasons for buying late ports and they dont make you an idiot or ignorant or ripped off.

Every man-hour spent on an ancient port is still a man-hour that could've made a new game out sooner and better.

And regardless of whether you feel ripped off or not, if you paid $60 for a game that came out from 4-6 years ago, you were ripped off. There is a good reason why almost all games get cheaper after being out for a while. Nintendo are just extremely greedy and anti-consumer in this respect. Most other companies would price such games at $40, and rightly so.



When the herd loses its way, the shepard must kill the bull that leads them astray.

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I'm sure that blank post above was accidental, but look, we've probably taken this tangent far enough off topic already, so from now on I'm just gonna address the Switch Pro.



curl-6 said:
zorg1000 said:

The combined expenditure of the 4 (4 ports in 2 years is a mountain?) internally developed Wii U ports would lead to one small-medium game at best. But even so, that's not how it works because each of these late ports were developed by a different team so you have to look at it from a team to team basis. All of the teams (except Retro) who have released a Wii U port on Switch have also released a brand new title as well. Best case scenario each new game may have released slightly earlier or had slightly more content.

I know you didnt single me out, I'm explaining to you that there are legitimate reasons why someone would be more than willing to pay full price for a late port. Wanting to replay a game you really like but no longer own or wanting to try a game from a system you never owned are completely valid reasons for buying late ports and they dont make you an idiot or ignorant or ripped off.

Every man-hour spent on an ancient port is still a man-hour that could've made a new game out sooner and better.

And regardless of whether you feel ripped off or not, if you paid $60 for a game that came out from 4-6 years ago, you were ripped off. There is a good reason why almost all games get cheaper after being out for a while. Nintendo are just extremely greedy and anti-consumer in this respect. Most other companies would price such games at $40, and rightly so.

And like I have said already, those extra man hours would have led to a minimal difference.

I'll ask again and please actually answer this time. What would have been better for the Spring 2017 lineup, MK8D in April+ARMS in June or just ARMS in May? What would have been better for the H1 2019 lineup, NSMBU in Jan+Mario Maker in June or just Mario Maker in April?

And regardless of whether you feel like others are ripped off or not doesnt matter because individuals decide for themselves what is a fair price or a ripoff for a game. 15 million people and growing are not idiots for paying $60 for MK8D, in this case you are the idiot for thinking an incredibly high quality game isnt worth $60 because of the arbitrary reason that it previously released on a different console 3 years earlier.



When the herd loses its way, the shepard must kill the bull that leads them astray.

As others have said, a smaller unit, with a bigger battery, and more storage is a near-certainty. A "power boost" seems unlikely.



curl-6 said:
Pemalite said:

7nm fabs are up and running now, nVidia just needs to work with TSMC and bring the design over. (Not as simple as it sounds sadly.)

Yeah. Easy doubling in performance with lowered clocks+voltages+binning over the X1 at the same TDP.

On the bandwidth front, I would assume Nintendo would make a few cut backs there, Half of 137GB/s is still a respectable 68.5GB/s of bandwidth, which is still a substantial increase over the current Switch.

A slight-more-than-doubling of horsepower and bandwidth sounds like a pretty good deal for a mid-gen Switch Pro; higher res in games with adaptive resolution, less slowdown in GPU/bandwidth bound games.

Would there be compatibility issues though, I mean Tegra Xavier is Volta right, would base Switch games have any Maxwell-specific stuff that wouldn't translate directly?

Also would a 2020 release for such a revision be viable or is that too early?

Nope, should translate fine.
At the end of the day... Pascal wasn't a big deviation from Maxwell and Volta builds upon the foundations from Maxwell.

Plus games are not generally built to the metal anymore, they target the low levels API's at most. 2020 would probably be a good time frame... 7nm would be ramped up and pretty economical by then.

Bofferbrauer2 said:
Pemalite said:

Yeah it is. But the same held true to the Tegra X1 (Tegra Drive CX/PX) and X2 (Tegra Drive PX2).
Tegra can scale upwards and downwards fairly well in power consumption... Tegra X1 and Tegra X2 were 20w parts in the "drive' configuration, where-as Xavier is 30w... And Tegra X1 was still forced to scale downwards for the Switch anyway.

But... In saying that, it is a massive chip, so it would likely benefit from being fabbed at 7nm which will solve the bulk of issues anyway... But the real benefit would be the big uptick in bandwidth plus a more modern and efficient GPU architecture.

Well those had a maximum TDP of 7.5-15W. And Nintendo had to drastically lower the clock speed to not suck the battery dry in an instant on the 15W X1 already, and not even docked does it run at full speed.

The X2 possibly could run at full speed (or near full speed at least) as it's less consuming that the X1. In fact, if it can run at full speed docked (Denver cores deactivated), then the Switch would be at more than half performance of the XBO.

But Xavier would need to be clocked down so much I don't know if that's even worth it anymore. Unless most of those 30W would come from the Tensor cores (can be deactivated) or NVidia wants to Die-shrink Xavier (which I both seriously doubt), I fear Xavier doesn't make too much sense.

The Car variants of the Tegra X1 and X2 had higher TDP's than 7.5w or 15w. They were 20w. Xavier is 30w, but you can scale all these chips upwards and downwards to hit various performance/power targets, all comes down to how much voltage you are willing to dump into it to drive up those clocks.

Xavier can also have some crap turned off to save power like the Tensor cores and one of the Quad-core CPU partitions.

Volta based Tegra does have higher IPC than Pascal as well remember, so even at lower clocks, she can do more work.



--::{PC Gaming Master Race}::--

My guess:
Switch lite - New unit with same power better screen more battery life
Switch Pro - separate unit (for docked mode) for power boost and with some streaming capabilies (not necesarilly made by Nintendo -maybe Microsoft?)