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Forums - Microsoft Discussion - Crackdown 3 Review Thread - MC: 60 OC: 62

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DakonBlackblade said:
LudicrousSpeed said:
I have also wondered for awhile, what kind of impact GamePass has both on expectations for games, and how people feel about them after playing them. I paid $50 for the UE of State of Decay 2, so it doesn't apply, but how would I feel about CD3 if I paid $65 for it as opposed to paying $10 a month and getting it on the service? Maybe this helps explain some of the gap between how the general gamer attitude about Crackdown 3 is as opposed to reviewers.

A crap game is a crap game even if its free, the argument that its on game pass so its OK for it to be crap doesn't work imo. The merit here is the quality of the game not its price, Crackdown wass suposed to be a flagship title for MS, it failled spetaculary.

This game was never a flagship title for MS.  Also lets not forget that the main reason the first game sold over 1 million copies is because it had the beta for  Halo 3.



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Chris Hu said:
DakonBlackblade said:

A crap game is a crap game even if its free, the argument that its on game pass so its OK for it to be crap doesn't work imo. The merit here is the quality of the game not its price, Crackdown wass suposed to be a flagship title for MS, it failled spetaculary.

This game was never a flagship title for MS.  Also lets not forget that the main reason the first game sold over 1 million copies is because it had the beta for  Halo 3.

When this generation started Crackdown 3 was going to use "the power of the Cloud" and squish out every once of power the Xbox had to prove its technical superiority to PS4. It was suposed to be a flagship title, then things went bad, it got delayed 500 times and MS themselves seen to have just forgotten the game, they didn't even make much of a noise when it released, a lot of ppl didn't even know it had released until they stumbled upon the reviews. The point is ppl seen to be in a cruzade to find things to use as excuse for this game, it is an unexcusable game just like something like Fallout 76. A big studio, with time on their hands and a big budget should be able to deliver something way more polished than these two games I use on the example.



DakonBlackblade said:
Chris Hu said:

This game was never a flagship title for MS.  Also lets not forget that the main reason the first game sold over 1 million copies is because it had the beta for  Halo 3.

When this generation started Crackdown 3 was going to use "the power of the Cloud" and squish out every once of power the Xbox had to prove its technical superiority to PS4. It was suposed to be a flagship title, then things went bad, it got delayed 500 times and MS themselves seen to have just forgotten the game, they didn't even make much of a noise when it released, a lot of ppl didn't even know it had released until they stumbled upon the reviews. The point is ppl seen to be in a cruzade to find things to use as excuse for this game, it is an unexcusable game just like something like Fallout 76. A big studio, with time on their hands and a big budget should be able to deliver something way more polished than these two games I use on the example.

It maybe was supposed to be a flagship title for about a second but never was in reality.  Also it wasn't made by a big studio and neither where the previous two games and none of the Crackdown games had big budgets.  If the first game didn't come with the beta for Halo 3 there more then likely wouldn't have been a second or third game even though none of them had big budgets.



Chris Hu said:
DakonBlackblade said:

When this generation started Crackdown 3 was going to use "the power of the Cloud" and squish out every once of power the Xbox had to prove its technical superiority to PS4. It was suposed to be a flagship title, then things went bad, it got delayed 500 times and MS themselves seen to have just forgotten the game, they didn't even make much of a noise when it released, a lot of ppl didn't even know it had released until they stumbled upon the reviews. The point is ppl seen to be in a cruzade to find things to use as excuse for this game, it is an unexcusable game just like something like Fallout 76. A big studio, with time on their hands and a big budget should be able to deliver something way more polished than these two games I use on the example.

It maybe was supposed to be a flagship title for about a second but never was in reality.  Also it wasn't made by a big studio and neither where the previous two games and none of the Crackdown games had big budgets.  If the first game didn't come with the beta for Halo 3 there more then likely wouldn't have been a second or third game even though none of them had big budgets.

It sure looked like it was going to be a big AAA title, E3 2014

The much rumoured Crackdown on Xbox One has been revealed at Microsoft's E3 2014 press conference. No gameplay yet, but plenty of in engine destruction and that classic Crackdown sense of humour remains intact. It looks like it won't be called Crackdown 3 though, with the logo

E3 2015


E3 2017


E3 2018

Finally got the release date right!



Chris Hu said:

Also it wasn't made by a big studio and neither where the previous two games and none of the Crackdown games had big budgets.

Sumo Digital is listed as having 500 employees and a handful of other studios also assisted in various parts of development.

I know Sumo works on multiple projects at once but a couple hundred people working on a game for 4+ years is definitely in the big team, big budget territory.



When the herd loses its way, the shepard must kill the bull that leads them astray.

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Kerotan said:

 

Jim has given a pretty damning verdict. His advice to anyone who thinks they'd enjoy this type of game is but Saints row or just cause 4.

Meh. I never cared for Jim or his opinion. There is nothing wrong with enjoying games like; Crackdown, Prototype, Saints Row, and Just Cause. I call these type of games, 'A guilty pleasure.' Their stupid, but a stupid kind of fun. 



zorg1000 said:
Chris Hu said:

Also it wasn't made by a big studio and neither where the previous two games and none of the Crackdown games had big budgets.

Sumo Digital is listed as having 500 employees and a handful of other studios also assisted in various parts of development.

I know Sumo works on multiple projects at once but a couple hundred people working on a game for 4+ years is definitely in the big team, big budget territory.

You're making a lot of assumptions.

Sumo is a big studio that works on many projects at once. They released numerous games while Crackdown 3 was in development.

I also believe the delays were primarily due to the multiplayer aspect and maybe just extra polish. It doesn't take a massive team to necessarily work on that.

Multiple studios built things for the game, but Sumo was always the primary developer.



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River City: Rival Showdown
for 3DS (3/5) - River City: Tokyo Rumble for 3DS (4/5) - Zelda: BotW for Wii U (5/5) - Zelda: BotW for Switch (5/5) - Zelda: Link's Awakening for Switch (4/5) - Rage 2 for X1X (4/5) - Rage for 360 (3/5) - Streets of Rage 4 for X1/PC (4/5) - Gears 5 for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)

Kerotan said:   

Jim has given a pretty damning verdict. His advice to anyone who thinks they'd enjoy this type of game is but Saints row or just cause 4.

Boy, I didn't care when countless critics gave Crackdown 3 low scores. But when Jim said it, it really became clear that I should stop enjoying this game.

I'll say this, you can enjoy those games AND Crackdown 3. Its also worth noting Saint's Row 4 and Just Cause 4 are basically the same game as their predecessors. Crackdown 3 is that for people that just wanted more Crackdown.



Recently Completed
River City: Rival Showdown
for 3DS (3/5) - River City: Tokyo Rumble for 3DS (4/5) - Zelda: BotW for Wii U (5/5) - Zelda: BotW for Switch (5/5) - Zelda: Link's Awakening for Switch (4/5) - Rage 2 for X1X (4/5) - Rage for 360 (3/5) - Streets of Rage 4 for X1/PC (4/5) - Gears 5 for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)

Mr Puggsly said:
zorg1000 said:

Sumo Digital is listed as having 500 employees and a handful of other studios also assisted in various parts of development.

I know Sumo works on multiple projects at once but a couple hundred people working on a game for 4+ years is definitely in the big team, big budget territory.

You're making a lot of assumptions.

Sumo is a big studio that works on many projects at once. They released numerous games while Crackdown 3 was in development.

I also believe the delays were primarily due to the multiplayer aspect and maybe just extra polish. It doesn't take a massive team to necessarily work on that.

Multiple studios built things for the game, but Sumo was always the primary developer.

Literally none of those things dispute what I said and I already acknowledged your counter points.

Telling me that Sumo works on other games and that other studios built things for the game but Sumo was the primary developer are 100% redundant statements because I already said those things.

All you did was repeat what I said then acted like it was a rebuttal.



When the herd loses its way, the shepard must kill the bull that leads them astray.

SvennoJ said:
Chris Hu said:

It maybe was supposed to be a flagship title for about a second but never was in reality.  Also it wasn't made by a big studio and neither where the previous two games and none of the Crackdown games had big budgets.  If the first game didn't come with the beta for Halo 3 there more then likely wouldn't have been a second or third game even though none of them had big budgets.

It sure looked like it was going to be a big AAA title, E3 2014
 
The much rumoured Crackdown on Xbox One has been revealed at Microsoft's E3 2014 press conference. No gameplay yet, but plenty of in engine destruction and that classic Crackdown sense of humour remains intact. It looks like it won't be called Crackdown 3 though, with the logo

E3 2015
 

E3 2017
 

E3 2018
 
Finally got the release date right!

When we saw actual gameplay, I think that was a pretty good indication this isn't AAA. The multiplayer on the other hand was more like a tech demo.

Wasting a lot of money on a game doesn't make it AAA. Also, if their goal was a AAA game they wouldn't have gone to Sumo.



Recently Completed
River City: Rival Showdown
for 3DS (3/5) - River City: Tokyo Rumble for 3DS (4/5) - Zelda: BotW for Wii U (5/5) - Zelda: BotW for Switch (5/5) - Zelda: Link's Awakening for Switch (4/5) - Rage 2 for X1X (4/5) - Rage for 360 (3/5) - Streets of Rage 4 for X1/PC (4/5) - Gears 5 for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)