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zorg1000 said:
Chris Hu said:

Also it wasn't made by a big studio and neither where the previous two games and none of the Crackdown games had big budgets.

Sumo Digital is listed as having 500 employees and a handful of other studios also assisted in various parts of development.

I know Sumo works on multiple projects at once but a couple hundred people working on a game for 4+ years is definitely in the big team, big budget territory.

You're making a lot of assumptions.

Sumo is a big studio that works on many projects at once. They released numerous games while Crackdown 3 was in development.

I also believe the delays were primarily due to the multiplayer aspect and maybe just extra polish. It doesn't take a massive team to necessarily work on that.

Multiple studios built things for the game, but Sumo was always the primary developer.



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