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From a pure conceptual perspective, which is the better "Gimmick controller", Wii U Gamepad, or Joy-Con?

Forums - Nintendo Discussion - From a pure conceptual perspective, which is the better "Gimmick controller", Wii U Gamepad, or Joy-Con?

thismeintiel said:
TheMisterManGuy said:

Never had any problems myself TBH. I guess it's case dependent since your's might be an early version. 

I don't think so. He bought it brand new just a month or so ago.

Well like I said, I never came across those issues, so it could really be a defective unit, that or the Joy-Con are out of battery but I doubt that. 



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GhaudePhaede010 said:
mutantsushi said:

And all these issues were apparent from Day 1. I always failed to see value vs alternative approaches to same problems, such as "auxiliary info display". How does 2nd screen (requiring shifting visual focus) solve that any better than having modal window/view on main screen triggered by button or gyro tilt? The only potential value is in shared-screen local multiplayer re: "hidden info" but multiple WiiU 2nd displays were not well supported, making it moot. All this is at cost of hardware budget & draining system performance to drive 2nd screen. For... being able to play tethered to WiFI while you sit on toilet? OK.

The conversation here is not about execution; rather, it was made clear this conversation is about concept. Both of your paragraphs are about execution . The first paragraph starts off talking about concept, "The Wii U gamepad had some nice ideas" but ultimately breaks down to a conversation about execution which, in this case, is off the topic.

What changes in technical detail/execution do you think avoid those issues?
I can't imagine any, which is why I frame those as pertaining to concept itself.
My comment re: Switch addresses 3in1 (or 2.5in1+portable) concept,
which is humble but that doesn't prevent it being successful, it's implementation just has to not get in way.



mutantsushi said:
GhaudePhaede010 said:

The conversation here is not about execution; rather, it was made clear this conversation is about concept. Both of your paragraphs are about execution . The first paragraph starts off talking about concept, "The Wii U gamepad had some nice ideas" but ultimately breaks down to a conversation about execution which, in this case, is off the topic.

What changes in technical detail/execution do you think avoid those issues?
I can't imagine any, which is why I frame those as pertaining to concept itself.
My comment re: Switch addresses 3in1 (or 2.5in1+portable) concept,
which is humble but that doesn't prevent it being successful, it's implementation just has to not get in way.

I do not understand or follow your line of logic. There is a distinct difference between execution of an idea and the idea itself. Not every good idea is executed well. Not every bad idea is poorly executed. The point of contention here is the amount of ideas themselves and not how those ideas were used. To answer your first question: more hardware horsepower. Switch works so well because it does not have to power two devices at once. It is using around the same amount of horsepower as Wii U but the power is being focused differently. With more horsepower, some of the ideas of Wii U could have become more feature complete. On the other hand, ignoring features Wii U gamepad has that joycons do not have, like a built in screen and microphone is kind of irresponsible. Both were used well but are features that you are ignoring for one reason or another - like the fact that they were not utilized to their fullest potential.

I could Skype with my children using the Wii U controller. Was it the best implementation of a Skype like program? No. But the idea is a good one. Can I do that with Switch's joycons? Most definitely not. Conversely, I can split the joycon into two separate controllers for out-of-the-box multiplayer. Is it the most ideal form of a two controller design? No. But the idea is phenomenal. The Switch as a whole is a better executed product (and better marketed), but the controllers and more specifically, the ideas that powered them, are what is being discussed in this topic. Despite the fact that I believe joycon are better implemented with Switch than the gamepad is implemented with Wii U, that does not mean their concept is better; rather, it could imply the execution of what is there was better. And you have to separate the two because right now, you are not speaking on concepts; rather, you are speaking on the execution of the concepts of each device which is off topic for this discussion.

Last edited by GhaudePhaede010 - on 03 December 2018

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The problem with the whole "share the Joy" concept with the Joy cons is it's really not very comfortable to gather people around a tiny 6 inch screen, it's really a bit too small for that. I've never really used my Switch that way. You need a screen more in the range of 8 inches for that to work well, playing Mario Kart 8 that way, I mean yeah you can do it, but it's kind of ridiculous with the split screen.

Soundwave said:
The problem with the whole "share the Joy" concept with the Joy cons is it's really not very comfortable to gather people around a tiny 6 inch screen, it's really a bit too small for that. I've never really used my Switch that way. You need a screen more in the range of 8 inches for that to work well, playing Mario Kart 8 that way, I mean yeah you can do it, but it's kind of ridiculous with the split screen.

I never had much of a problem with it. It's just something that's subjective in terms of comfort. Though I do feel Nintendo should release Joy-Con singles grips for those who want something easier to grip. 



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TheMisterManGuy said:
Soundwave said:
The problem with the whole "share the Joy" concept with the Joy cons is it's really not very comfortable to gather people around a tiny 6 inch screen, it's really a bit too small for that. I've never really used my Switch that way. You need a screen more in the range of 8 inches for that to work well, playing Mario Kart 8 that way, I mean yeah you can do it, but it's kind of ridiculous with the split screen.

I never had much of a problem with it. It's just something that's subjective in terms of comfort. Though I do feel Nintendo should release Joy-Con singles grips for those who want something easier to grip. 

Those exist already



When the herd loses its way, the shepard must kill the bull that leads them astray.

Soundwave said:
The problem with the whole "share the Joy" concept with the Joy cons is it's really not very comfortable to gather people around a tiny 6 inch screen, it's really a bit too small for that. I've never really used my Switch that way. You need a screen more in the range of 8 inches for that to work well, playing Mario Kart 8 that way, I mean yeah you can do it, but it's kind of ridiculous with the split screen.

Me and two of my coworkers played split screen Mario Kart in my car on lunch break a few times and it worked fine.



When the herd loses its way, the shepard must kill the bull that leads them astray.

Soundwave said:
The problem with the whole "share the Joy" concept with the Joy cons is it's really not very comfortable to gather people around a tiny 6 inch screen, it's really a bit too small for that. I've never really used my Switch that way. You need a screen more in the range of 8 inches for that to work well, playing Mario Kart 8 that way, I mean yeah you can do it, but it's kind of ridiculous with the split screen.

Not so long ago, my girlfriend and I were playing Mario Kart in a Starbucks on a small table in front on the reception area, we litteraly had a few groups of people gathering around, watching the race, while they waited for their drinks.

I understand what you mean, but that’s the kind of situation that will happens and you’ll be surprised by it. Even if the screen seems small in split screen, you completely forget about it once tgwe people around react to your demise because you lost to a blue shell in front of the finish line 😂



Veknoid_Outcast said:
In terms of versatility, accessibility, and comfort, Joy-Con is your winner. In terms of gameplay possibilities, the GamePad, with its asymmetrical multiplayer opportunities, is the more interesting device.

Assymetrical gameplay, in practice, turned out to be significantly less interesting than motion-based and IR-based gameplay.



Wii U pad was horrifying
The joy con is a blessing