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I'm not sure I can go back to Monster Hunter Generations Ultimate after playing World.

Forums - Nintendo Discussion - I'm not sure I can go back to Monster Hunter Generations Ultimate after playing World.

GhaudePhaede010 said:
Nuvendil said:

This came out in Japan last year and no, it didn't because it is a low effort port of an expanded edition of a stop-gap title that was composed almost entirely of remixed content from old games.

While you are correct about it not outselling World, your reasoning is fairly off. It came out last August when there was only a few million Switches out there. Switch was selling out routinely so there was no chance Monster Hunter could boost sales. Lastly, it came out on 3DS as well in Japan. This fact alone ensured the sales would be limited as there are over 20 million 3DS users in Japan who would have 0 incentive to try fighting for a Switch to play Monster Hunter at that point.

The game has reviewed well and was received well in Japan. That tells me that you were just trolling with those comments. With all that said, I completely understand how the quality of life improvements and graphical upgrades will make going back to Monster Hunter on handheld seem like a terrible idea. I am one of the few people with the ability to go back to Generations Ultimate because I see it as the handheld version vs the full console version being on PC (or PS4/XBOX One). However, people that are looking for the comparable console experience from Generations Ultimate are likely going to be disappointed.

The Last of Us sold about 7M releasing on a 70M PS3, but another 10M being re-released shortly after on PS4 less than 10M userbase.

It would come to reason that Ultimate being better than the 3DS version and coming with a much bigger window shouldn't really harshly impacted.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

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DonFerrari said:
GhaudePhaede010 said:

While you are correct about it not outselling World, your reasoning is fairly off. It came out last August when there was only a few million Switches out there. Switch was selling out routinely so there was no chance Monster Hunter could boost sales. Lastly, it came out on 3DS as well in Japan. This fact alone ensured the sales would be limited as there are over 20 million 3DS users in Japan who would have 0 incentive to try fighting for a Switch to play Monster Hunter at that point.

The game has reviewed well and was received well in Japan. That tells me that you were just trolling with those comments. With all that said, I completely understand how the quality of life improvements and graphical upgrades will make going back to Monster Hunter on handheld seem like a terrible idea. I am one of the few people with the ability to go back to Generations Ultimate because I see it as the handheld version vs the full console version being on PC (or PS4/XBOX One). However, people that are looking for the comparable console experience from Generations Ultimate are likely going to be disappointed.

The Last of Us sold about 7M releasing on a 70M PS3, but another 10M being re-released shortly after on PS4 less than 10M userbase.

It would come to reason that Ultimate being better than the 3DS version and coming with a much bigger window shouldn't really harshly impacted.

Already used Smash as an example of how the timing really matters along with the cheaper price along with Switch having a much smaller audience than 3DS. The game sold well according to Capcom but it was never going to make huge waves considering all the circumstances surrounding the title's release.

Also, how can a game sell 10 million when there are not 10 million consoles available? That would be a remarkable feat that should go down as an anomaly and most definitely not the standard example. Regardless, the circumstances surrounding those two titles are very different, Monster Hunter on Switch was not going to sell, say 3 million units since there was less than three million units out there, no way to for the game to boost the sales of Switch, another version of the same game on another platform for 20 dollars cheaper that launched the same day, franchise fatigue, and the other reasons listed by both myself and Nuvendil. It stands to reason that your example and my example are not the going to apply the same.



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I couldn't go back to MH after trying MHP2 and MH3 just not my cup of tea



Nuvendil said:
JRPGfan said:

World is a game changer for it..... speak with your wallet, dont buy the "Generations Ultimate" version,
let them see what people want is a new World 2 game instead.

Easily said but 3 problems:

1, Capcom has more or less declared all their Switch games "tests" publicly, basically holding their library to ransom in order to try and bully Switch owners into buying the games they release by threatening to pull the franchise in question from the system in future

2, World lacks numerous features and monsters as the OP described, left out for no adequately explored reason so how do you send the message you want those back?

3, if someone wants a portable MonHun experience, this is the best there is by a mile sadly.  And the only opportunity really to show support for that.

zippy said:
So even though Ultimate is a bit more meaty with more monsters and gameplay options, you would pass because of it being visually weaker?

There's "visually weaker" and then there's "looking like an extremely low effort remaster of a PS2 game with consrant loading times breaking up the flow".  Compared to Xenoblade 2, Skyrim special edition, Breath of the Wild, and Super mario Odyssey , not only does it look two gens behind, it runs no better (and in the case of Odyssey markedly worse) with smaller open areas.  It's not hard at all to understand how this release fails to impress.

You can remote playit onto a ps vita or android phone. A ps4 controller can also be connected so you don't need the touch controls. I did this with gta the other day and my god son played fifa years ago and it works really well. You won't get a better monster Hunter experience on the go then ps4 remote play. t



Kerotan said:
Nuvendil said:

Easily said but 3 problems:

1, Capcom has more or less declared all their Switch games "tests" publicly, basically holding their library to ransom in order to try and bully Switch owners into buying the games they release by threatening to pull the franchise in question from the system in future

2, World lacks numerous features and monsters as the OP described, left out for no adequately explored reason so how do you send the message you want those back?

3, if someone wants a portable MonHun experience, this is the best there is by a mile sadly.  And the only opportunity really to show support for that.

There's "visually weaker" and then there's "looking like an extremely low effort remaster of a PS2 game with consrant loading times breaking up the flow".  Compared to Xenoblade 2, Skyrim special edition, Breath of the Wild, and Super mario Odyssey , not only does it look two gens behind, it runs no better (and in the case of Odyssey markedly worse) with smaller open areas.  It's not hard at all to understand how this release fails to impress.

You can remote playit onto a ps vita or android phone. A ps4 controller can also be connected so you don't need the touch controls. I did this with gta the other day and my god son played fifa years ago and it works really well. You won't get a better monster Hunter experience on the go then ps4 remote play. t

The quality of that experience is highly variable based on factors outside a customer's control and also more epensive to set up.



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I'm so on the fence over whether or not I get this game. I know it was an excellent game on 3DS, but the Switch version just looks and feels like a super lazy port. Whether or not I buy MHGU depends entirely on review scores.



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The sentence above is true. 

GhaudePhaede010 said:
DonFerrari said:

The Last of Us sold about 7M releasing on a 70M PS3, but another 10M being re-released shortly after on PS4 less than 10M userbase.

It would come to reason that Ultimate being better than the 3DS version and coming with a much bigger window shouldn't really harshly impacted.

Already used Smash as an example of how the timing really matters along with the cheaper price along with Switch having a much smaller audience than 3DS. The game sold well according to Capcom but it was never going to make huge waves considering all the circumstances surrounding the title's release.

Also, how can a game sell 10 million when there are not 10 million consoles available? That would be a remarkable feat that should go down as an anomaly and most definitely not the standard example. Regardless, the circumstances surrounding those two titles are very different, Monster Hunter on Switch was not going to sell, say 3 million units since there was less than three million units out there, no way to for the game to boost the sales of Switch, another version of the same game on another platform for 20 dollars cheaper that launched the same day, franchise fatigue, and the other reasons listed by both myself and Nuvendil. It stands to reason that your example and my example are not the going to apply the same.

Games keep seeling after release. So even if a game release near the launch of a console if the legs are good it will keep selling. Zelda was so crazy that it in fact were selling even to people that couldn't buy Switch due to shortages.

The point was just that it being a re-release or the userbase being small doesn't fully explain (although certainly present barriers which you mentioned).

Also as you pointed Capcom was pleased with the sales so even though it would never touch MHW level it was a profitable enterprise.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

DonFerrari said:
GhaudePhaede010 said:

Already used Smash as an example of how the timing really matters along with the cheaper price along with Switch having a much smaller audience than 3DS. The game sold well according to Capcom but it was never going to make huge waves considering all the circumstances surrounding the title's release.

Also, how can a game sell 10 million when there are not 10 million consoles available? That would be a remarkable feat that should go down as an anomaly and most definitely not the standard example. Regardless, the circumstances surrounding those two titles are very different, Monster Hunter on Switch was not going to sell, say 3 million units since there was less than three million units out there, no way to for the game to boost the sales of Switch, another version of the same game on another platform for 20 dollars cheaper that launched the same day, franchise fatigue, and the other reasons listed by both myself and Nuvendil. It stands to reason that your example and my example are not the going to apply the same.

Games keep seeling after release. So even if a game release near the launch of a console if the legs are good it will keep selling. Zelda was so crazy that it in fact were selling even to people that couldn't buy Switch due to shortages.

The point was just that it being a re-release or the userbase being small doesn't fully explain (although certainly present barriers which you mentioned).

Also as you pointed Capcom was pleased with the sales so even though it would never touch MHW level it was a profitable enterprise.

It is almost like you did not read my post or something.



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Nuvendil said:
Kerotan said:

You can remote playit onto a ps vita or android phone. A ps4 controller can also be connected so you don't need the touch controls. I did this with gta the other day and my god son played fifa years ago and it works really well. You won't get a better monster Hunter experience on the go then ps4 remote play. t

The quality of that experience is highly variable based on factors outside a customer's control and also more epensive to set up.

Sure but in a first world country its pretty easy. I already have an android phone. It works over 4g and I have unlimited data. But the best way is to use WiFi hotpots. I'm in Ireland and our Internet situation is far worse then a lot of countries. Even rated below some African nations.