By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming Discussion - Would you save Ellie?

 

Ellie or vaccine?

Ellie 39 41.05%
 
Vaccine 56 58.95%
 
Total:95

Ellie. There was no full knowledge that the vaccine would save humanity sacrificing children just isn’t my thing. I’m guessing the folks vote vaccine might not be parents. Not to mention Ellie saved Joel’s ass from death just the same.



PC GAMING: BEST GAMES. WORST CONTROLS

A mouse & keyboard are made for sending email and typing internet badassery. Not for playing video games!!!

Around the Network
Areym said:
Spedfrom said:
I would have saved Ellie anyway. But the fact I was FORCED to do it infuriated me to no end and made me feel cheated on an otherwise magnificent game.

Because the TLoU is not your story, it's the story of Joel and ellie. You're moving the story along, you're not making the decision yourself. You're forced to do it cause it's what Joel would have done, probably 10 out 10 times. If ND is telling the story of Joel, it wouldn't make sense for you to inject yourself at the last few minutes and retconn the story by making a decision that would betray Joel's new found paternal love for ellie. I could understand if the game had giving you multiple decisions to be made throughout the game AND then force you into one at the end but that isn't the case. Honestly, there was no indication that this last decision would be based on our input.

I can guarantee that if Joel had stopped to give it some thought, weighed the pros and cons, and decided 'you know what, I think I'll let them kill her', people would have hated it.  'Bah, after all they've been through? There's no way Joel would have let her die. This is terrible writing.'



 

The PS5 Exists. 


I would push the red button to send a whole legion of Ellies to heaven if it meant saving mankind, na mean?



My Etsy store

My Ebay store

Deus Ex (2000) - a game that pushes the boundaries of what the video game medium is capable of to a degree unmatched to this very day.

Areym said:
Spedfrom said:
I would have saved Ellie anyway. But the fact I was FORCED to do it infuriated me to no end and made me feel cheated on an otherwise magnificent game.

Because the TLoU is not your story, it's the story of Joel and ellie. You're moving the story along, you're not making the decision yourself. You're forced to do it cause it's what Joel would have done, probably 10 out 10 times. If ND is telling the story of Joel, it wouldn't make sense for you to inject yourself at the last few minutes and retconn the story by making a decision that would betray Joel's new found paternal love for ellie. I could understand if the game had giving you multiple decisions to be made throughout the game AND then force you into one at the end but that isn't the case. Honestly, there was no indication that this last decision would be based on our input.

I agree wholeheartedly! One thing I love and dislike about games is allowing me to create a lead character and making that character’s choices. I love it because I like to make the character look like me. I hate it because it usually leads to a sequel that’s not directly connected to the previous game often the story isn’t cohesive. If ND had allowed a choice then they’d have had to pick one themselves to follow for the sequel which would lead to the disappointment of many fans one way or another. Having Joel make the call himself leads to a stronger story and adds that aspect to the sequel. Like, does Ellie know that he lied to her? Or will she ever know for that matter? We’ll see...



PC GAMING: BEST GAMES. WORST CONTROLS

A mouse & keyboard are made for sending email and typing internet badassery. Not for playing video games!!!

This reminds me of the Stannis/Sherrine (sp?) debate from Game Of Thrones.



PC GAMING: BEST GAMES. WORST CONTROLS

A mouse & keyboard are made for sending email and typing internet badassery. Not for playing video games!!!

Around the Network
GribbleGrunger said:
Barkley said:

He made the wrong choice because it shouldn't have been his choice to begin with. It was Ellie's.

You're not thinking logically. Joel didn't make a choice. He wasn't confronted with a dilemma, consider the two options and 'choose' saving Ellie, he just reacting as a Father would (and should). He wasn't running and gunning his way through three rooms full of soldiers while simultaneously weighing the pros and cons. He was running to save his daughter, having already failed his first daughter. You're trying to retrospectively associate consideration to a situation in which there was NO consideration, not even the time to consider. 

When they were heading for the Fireflies, there was no indication that Ellie could die. Ellie herself spoke to Joel about what they'd do AFTERWARDS, meaning she didn't consider she may die. Ellie was then taken to the operation table unaware of what could befall her. There was NOTHING to consider, either from Joel's perspective or Ellie's perspective. The whole thing was just Joel saving his daughter from death. 

Only when he saved Ellie, went down the elevator and was confronted by Tess, was the consideration part of the narrative. At that point he DID make a choice but it was still a Father's choice and so the right one for Joel. The ironic thing here is the way they played this scene out. We see Joel's shoulders and head slump, giving the impression of 'consideration'. Because we, the player, saw that, when he's in the car and the camera is focused on a rather pensive looking Joel, for one moment (a deliberate moment) we think he may have chosen to leave Ellie. At that point, EVERY SINGLE let's player is hoping Ellie is in the back seat and then sigh with relief when she is. So, during the game, EVERY player believes Joel has made the right choice because we too now feel for Ellie.

It's perfect. All this 'I'd save the world' is primary school virtue signalling. 

Actually yes there was indication that Ellie could die, maybe Joel didn't realise that but Ellie did from what I remember. Around the time of the scene with the giraffes it's pointed out that Ellie is acting weird and quiet, she knew she might not live. Whether you have the time to think or not, it's still a choice. As was lying to Ellie at the very end saying there were many more like her.

And yes by your own admition there was the point at the elevator where he chose to ignore what Ellie would want. "It's what she'd want... And you know it." He did know it, and ignored her wishes.

So it's weird to start a post with "Joel didn't make a choice" to later on say he did. xD

Joel's decision was selfish and it was the wrong choice. I'm not saying that from a story point of view but from a human one. It's understandable, but selfish and short sighted. Like most good characters, he has flaws.



FentonCrackshell said:
Areym said:

Because the TLoU is not your story, it's the story of Joel and ellie. You're moving the story along, you're not making the decision yourself. You're forced to do it cause it's what Joel would have done, probably 10 out 10 times. If ND is telling the story of Joel, it wouldn't make sense for you to inject yourself at the last few minutes and retconn the story by making a decision that would betray Joel's new found paternal love for ellie. I could understand if the game had giving you multiple decisions to be made throughout the game AND then force you into one at the end but that isn't the case. Honestly, there was no indication that this last decision would be based on our input.

I agree wholeheartedly! One thing I love and dislike about games is allowing me to create a lead character and making that character’s choices. I love it because I like to make the character look like me. I hate it because it usually leads to a sequel that’s not directly connected to the previous game often the story isn’t cohesive. If ND had allowed a choice then they’d have had to pick one themselves to follow for the sequel which would lead to the disappointment of many fans one way or another. Having Joel make the call himself leads to a stronger story and adds that aspect to the sequel. Like, does Ellie know that he lied to her? Or will she ever know for that matter? We’ll see...

Oh, she knows. Her asking Joel to swear everything he said about the fireflies was true was just to find out how much she meant to him. At that point, Joel became the dependent and Ellie realised that. Having realised that, weighed it up in he mind, she said 'OK'. Joel gave it away in the car when he doubled down on the lie: 'it turns out there's a whole bunch of people that are immune.' Ellie turning away on the back seat was her turning her back in the lie. 



 

The PS5 Exists. 


Barkley said:

Actually yes there was indication that Ellie could die, maybe Joel didn't realise that but Ellie did from what I remember. Around the time of the scene with the giraffes it's pointed out that Ellie is acting weird and quiet, she knew she might not live. Whether you have the time to think or not, it's still a choice. As was lying to Ellie at the very end saying there were many more like her.

And yes by your own admition there was the point at the elevator where he chose to ignore what Ellie would want. "It's what she'd want... And you know it." He did know it, and ignored her wishes.

So it's weird to start a post with "Joel didn't make a choice" to later on say he did. xD

Joel's decision was selfish and it was the wrong choice. I'm not saying that from a story point of view but from a human one. It's understandable, but selfish and short sighted. Like most good characters, he has flaws.

Just, no, man. She was behaving like that because in the previous scene, David had tried to rape her. Or didn't you understand the 'He tried to ...' (fade out sound)? 

Again, you're not being logical and understanding the scenes. Why do you think they only had ONE doctor in the surgery room and two nurses? Why do you think they made it so you HAD to kill the doctor? This clearly makes it possible for the player to consider the possibility that there wasn't anyone to operate now anyway. It's only symbolic because it could easily be said there would be other doctors, but that was the reason you were forced to kill the doctor.  Come on, think clearly, man. Once the doctor was dead, THEN Neil could explore that question but that question was brought to Joel's attention by Tess and wasn't there beforehand.

This is why writers spend hours redrafting and moving paragraphs about. 



 

The PS5 Exists. 


GribbleGrunger said:
Barkley said:

He made the wrong choice because it shouldn't have been his choice to begin with. It was Ellie's.

You're not thinking logically. Joel didn't make a choice. He wasn't confronted with a dilemma, consider the two options and 'choose' saving Ellie, he just reacting as a Father would (and should). He wasn't running and gunning his way through three rooms full of soldiers while simultaneously weighing the pros and cons. He was running to save his daughter, having already failed his first daughter. You're trying to retrospectively associate consideration to a situation in which there was NO consideration, not even the time to consider. 

When they were heading for the Fireflies, there was no indication that Ellie could die. Ellie herself spoke to Joel about what they'd do AFTERWARDS, meaning she didn't consider she may die. Ellie was then taken to the operation table unaware of what could befall her. There was NOTHING to consider, either from Joel's perspective or Ellie's perspective. The whole thing was just Joel saving his daughter from death. 

Only when he saved Ellie, went down the elevator and was confronted by Tess, was the consideration part of the narrative. At that point he DID make a choice but it was still a Father's choice and so the right one for Joel. The ironic thing here is the way they played this scene out. We see Joel's shoulders and head slump, giving the impression of 'consideration'. Because we, the player, saw that, when he's in the car and the camera is focused on a rather pensive looking Joel, for one moment (a deliberate moment) we think he may have chosen to leave Ellie. At that point, EVERY SINGLE let's player is hoping Ellie is in the back seat and then sigh with relief when she is. So, during the game, EVERY player believes Joel has made the right choice because we too now feel for Ellie.

It's perfect. All this 'I'd save the world' is primary school virtue signalling. 

I'd say the conclusion that this did is the cliché fictional ending. You know the one where the hero makes the selfish decision to save one life over another, but being as its not real life, we as the viewer or player are always fine with it cause we know there is another solution out there somewhere. The decision gets reduced to a "Easy or hard mode" You know, you let her die you took the easy way. You let her live you need to play the sequel to find the cure for the world.

You see it a billion times in games like by bioware. You come upon a situation where there is a moral dilemma. There is one act that is usually portrayed as evil. You know let the bad guys kill someone, or kill a few people to solve the situation. Or the good act where you don't do that and you have to solve the situation by fighting a ton of people and its much harder.

TLOU kept the story small and personal and made it seem like you won. You don't see your consequences of your choice. Think of playing Witcher 3. Felt like every other mission I did, even though I felt I did the right thing, the moral thing, the good thing, it was then shown later afterwards that I done fucked up. In Witcher 3, it didn't matter what choice I made, both did an amazing job of making me feel like I made the wrong choice because of the consequences of said choice. In so many games, the choice is usually always just a what gives better rewards, or if there is a moral bar and you want to be one way or another. You really don't care about the actual dilemma cause it doesn't affect anything really in the game.

In TLOU they choreographed the scene as you described to make you happy with the choice and not care about the consequences. Except it wasn't really a choice to begin with at all. It's like a magician when he tricks you into doing or saying what he wants. You think it's your choice, but it was orchestrated by him the whole time. And again the conclusion of the story is basically the hard mode in a story/game. You know the whole, we didn't really fuck over the entire world, we just have to find the cure another way. A cop out to make it so that in the grand scheme of things someone can look back and say "see I made the right choice back then and wasn't being selfish"



GribbleGrunger said:
Areym said:

Because the TLoU is not your story, it's the story of Joel and ellie. You're moving the story along, you're not making the decision yourself. You're forced to do it cause it's what Joel would have done, probably 10 out 10 times. If ND is telling the story of Joel, it wouldn't make sense for you to inject yourself at the last few minutes and retconn the story by making a decision that would betray Joel's new found paternal love for ellie. I could understand if the game had giving you multiple decisions to be made throughout the game AND then force you into one at the end but that isn't the case. Honestly, there was no indication that this last decision would be based on our input.

I can guarantee that if Joel had stopped to give it some thought, weighed the pros and cons, and decided 'you know what, I think I'll let them kill her', people would have hated it.  'Bah, after all they've been through? There's no way Joel would have let her die. This is terrible writing.'

Yeah, i feel that way too. Honestly, its great that the decision didn't please everybody, it makes the choice have more weight and to see that people are generally split in the outcome. It's thought provoking.

FentonCrackshell said:
Areym said:

Because the TLoU is not your story, it's the story of Joel and ellie. You're moving the story along, you're not making the decision yourself. You're forced to do it cause it's what Joel would have done, probably 10 out 10 times. If ND is telling the story of Joel, it wouldn't make sense for you to inject yourself at the last few minutes and retconn the story by making a decision that would betray Joel's new found paternal love for ellie. I could understand if the game had giving you multiple decisions to be made throughout the game AND then force you into one at the end but that isn't the case. Honestly, there was no indication that this last decision would be based on our input.

I agree wholeheartedly! One thing I love and dislike about games is allowing me to create a lead character and making that character’s choices. I love it because I like to make the character look like me. I hate it because it usually leads to a sequel that’s not directly connected to the previous game often the story isn’t cohesive. If ND had allowed a choice then they’d have had to pick one themselves to follow for the sequel which would lead to the disappointment of many fans one way or another. Having Joel make the call himself leads to a stronger story and adds that aspect to the sequel. Like, does Ellie know that he lied to her? Or will she ever know for that matter? We’ll see...

Yeah, this was a gripe for me with a few games like inFamous 2 into second son. I'm glad ND didn't compromise the story to give us that illusion of choice, which generally speaking, is just that. The game is stronger for it and the discussion on this choice, when civilize, is pretty intriguing. 



"Trick shot? The trick is NOT to get shot." - Lucian