By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming Discussion - What Graphical Techniques Do You Want Standardized For Next Gen Consoles?

HoloDust said:

I'm hoping for something like this - finally, objects will actually blend into environment.

Other than that...unfortunately, I expect physics (mostly proper destructibility) to still be as crappy as it has always been (bar few rare cases), so no big hopes for that in next gen.

Yeah I've not much hopes for that happening next gen either.

 

I would really love to see more advanced AI though, but I don't see that happening either.

Would be nice to see more AA options like MFAA and TXAA though. WE already have access to those via Nvidia for some games, but I'd love to see Nvidia making rounds to include that in a lot more games going forward, as well as Ansel support and VXAO for improved shadows. 



Step right up come on in, feel the buzz in your veins, I'm like an chemical electrical right into your brain and I'm the one who killed the Radio, soon you'll all see

So pay up motherfuckers you belong to "V"

Around the Network
vivster said:
I like the graphical technique of displaying a graphics menu. It's kinda like an overlay over the whole picture(post processing?) but it must be really tricky to implement which is why we haven't seen it yet on consoles. I hope the next gen consoles are powerful enough and the development tools advanced enough to employ this technique in at least some of the games.

If you're expecting PC-like options, that kind of defeats the whole purpose of consoles which are meant to be more uniform than the vast array of PC builds there are that need to accommodated. 



VGPolyglot said:
vivster said:
I like the graphical technique of displaying a graphics menu. It's kinda like an overlay over the whole picture(post processing?) but it must be really tricky to implement which is why we haven't seen it yet on consoles. I hope the next gen consoles are powerful enough and the development tools advanced enough to employ this technique in at least some of the games.

If you're expecting PC-like options, that kind of defeats the whole purpose of consoles which are meant to be more uniform than the vast array of PC builds there are that need to accommodated. 

The uniformity of consoles should actually make it a lot easier to implement options. I fail to see how presenting options goes against consoles being simple.



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

vivster said:
VGPolyglot said:

If you're expecting PC-like options, that kind of defeats the whole purpose of consoles which are meant to be more uniform than the vast array of PC builds there are that need to accommodated. 

The uniformity of consoles should actually make it a lot easier to implement options. I fail to see how presenting options goes against consoles being simple.

Well, if you're just talking about simple options then, there are already games that allow that on consoles.



If Sony and Microsoft can't make 60FPS standard, they both need to just quit and go sell shoes instead. Outside of that, I don't care about anything else graphically. AI, absolutely but graphics? Frames per second matters far more.



Around the Network

I don't have the knowledge to understand the details and I don't know what such things as AA mean.

Having said that, I'd like to see dynamic lightning/shadow improving. As others have mentioned, while textures have improved a lot this generation to the point that some textures are almost perfectly realistic, shadows in most games are far from looking real.



God bless You.

My Total Sales prediction for PS4 by the end of 2021: 110m+

When PS4 will hit 100m consoles sold: Before Christmas 2019

There were three ravens sat on a tree / They were as blacke as they might be / The one of them said to his mate, Where shall we our breakfast take?


I'll try to remember to keep checking for this and the next thread...
I miss the thread of the perma banned moderator that was doing a step by step game creation process.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Does VR count as a graphical technique? If it does, then that!

I don't want any options in game, I just want it to run smooth with zero setup. Console wide screen calibration should be enough. Next gen needs to add console wide HDR calibration as well.

Personally I'm not a fan of motion blur or depth of field blur or heavy AA blur or upscaling blur. The less blur the better. What I'm mostly looking forward to is improved lighting. That's where the differences are most noticeable now between gens. More dynamic lighting, more realistic shadows and reflections. I'll take a grainy low res ray traced 30 fps game over a 4K60 pre baked one. Perhaps ray tracing is more suited to VR with the low res screens, yet we'll need some very clever fps upscaling for that. Would it be possible to run lighting at 30fps, rendering geometry at 60 fps and reprojecting it all to 120fps?



Anisotropic filtering. I don't think current gen game use this (if they do, is a low one). From my understanding, current-gen games use trilinear filtering, right? I'm not a computer graphics savvy, so correct me if I'm wrong. I noticed this for the first time on GTA 5 (PS4). There's a small radius around the player that looks fine but outside of that is a little blurry.

60 fps should be the standard, or at least give us an option between performance and graphics.

I agree with SvennoJ on improvements with lightning. A good lightning implementation can make a huge difference on how it looks.

Last gen I didn't pay any attention to these kind of details but after watching so many DF comparison videos, it's hard not to pay attention now.




curl-6 said: 

One of my biggest issues with the current gen is that with very few exceptions, it feels exactly like last gen just with prettier pixels. Gameplay has not really evolved meaningfully since about 2009 IMHO. 

I think that's about right.  That's when they finally got cameras to not suck and impede game play (most of the time).  


But, onto the new OP - I care about frame rate.  I'm not going to say that 60fps should be standard, as it may not be possible for some games.  But, I prefer that, in terms of graphics (I'm using the word loosely here), I hope that the focus moves away from resolution (it is good enough for the next decade), in favor of higher frame rate.  The difference in feel is huge.  

HDR is also very important.  But, I think that's been pretty well handled at this point.  I suppose devs could make better use of it sometimes, so I hope that happens as well.