By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming Discussion - Resident Evil 2 Remake Gameplay Trailers

Game looks absolutely stunning. Can't wait to get my hands on it.



Intel Core i7 8700K | 32 GB DDR 4 PC 3200 | ROG STRIX Z370-F Gaming | RTX 3090 FE| Crappy Monitor| HTC Vive Pro :3

Around the Network

Great Trailer, Resident Evil is back! = ) Leon looks good.

Days Gone, Kingdom Hearts 3, Resident Evil 2 and other new games in january for PS4, thats crazy! #For the Players ; D



DakonBlackblade said:
HandofPrometheus said:
I feel like they made Claire too eye candish or prettied her up way too much.

Shes like in her early twenties on RE 2, and on 4k, she was obviously gona look good.

While Leon looks like he's younger, she looks like a rookie Disney Channel T.V actress. I guess they got rid of her biker get up to make her modern.



You guys think they're gonna reuse puzzles and keep the backtracking?



The game looks awesome and I guess I'll get used to the new characters models. Capcom seems to like changing them for every game anyway. This is my second favorite Resident Evil game and it looks like they did a great job recreating it.



Signature goes here!

Around the Network

Looks good. Lost count how many times I rebaught this already lol



 

 

OMG, it looks so good! Visually and gameplay-wise from the little bits they showed. Love the Leon redesign, though Claire's does look a little bit weird. This is the game I've been looking forward to the most at E3, and I was so stoked when it was revealed at Sony's presser.

Though I've been thinking: any chance we see Nemesis' appearance? Maybe not as a boss (Mr. X already fills that role), but maybe in a small cameo. If I'm not mistaken, his fight with Jill in RE3 takes place just before Leon and Claire appear in Raccoon City, so maybe Leon or Claire could catch sight of an injured Nemesis marching down the streets or something before arriving at the R.P.D.. It would be a good way of making the two games feel more connected and add a further sense of nostalgia to the REmake. It would also make Claire stumbling on that picture of Jill's supposed ex-boyfriend in her "S.T.A.R.S.!" office that much more meaningful, pun intended.



Clair design looks just a realistic western white girl design, unlike the anime-ish design of the original.



Well, this isn't the game some people wanted. It's a completely new game that retells the resident evil 2 story. It's not a port, and not your usual definition of a remake. With that said, the sheer amount of work they would have to do to make this game a fixed camera angled game, vs. how it's intended to play out?... I don't see that working too well. You would have some things off camera for suspense, then with the camera angle changed, that suspence of "what's in front of me" is completely taken away, and it becomes, "what's around the corner." The game would have to be completely reworked to accommodate both styles.

So much work, in fact, they would have made sure everyone knew both camera styles would be there.

But, c'mon, guys. Resident Evil 2 was made at a time where there was no true formula for making 3D games. Everything was an experiment, and many of these things just don't hold up today. I watched someone play resident evil hd about a year ago, and it was a slow, dragging experience. Sure, I can enjoy it, but tank style resident evil controls for a character who moves unrealistically slow in intense situations just has no place in 3D games. Unless you're playing a game with actual TANKS or something heavy. Not squishy humans.

It was technical limitations that gave us the resident evil 2 that we got. Now, it's free from those chains. Let's see what it can be, before we dismiss it. Resident evil 2 is my favorite RE game. I've seen people who are fresh to the series completely dislike the sluggish controls and outdated mechanics. Go ahead and upset those fans who are too dismissive to change, if it means bringing in more people that will like the game. It wouldn't have had good legs selling, if it had been like the other games. Resident Evil 4, and 7 proves it doesn't need those controls anyway.

Personally, I can't wait. And I've played RE2 more than any other resident evil game.



Burning Typhoon said:
Well, this isn't the game some people wanted. It's a completely new game that retells the resident evil 2 story. It's not a port, and not your usual definition of a remake. With that said, the sheer amount of work they would have to do to make this game a fixed camera angled game, vs. how it's intended to play out?... I don't see that working too well. You would have some things off camera for suspense, then with the camera angle changed, that suspence of "what's in front of me" is completely taken away, and it becomes, "what's around the corner." The game would have to be completely reworked to accommodate both styles.

So much work, in fact, they would have made sure everyone knew both camera styles would be there.

But, c'mon, guys. Resident Evil 2 was made at a time where there was no true formula for making 3D games. Everything was an experiment, and many of these things just don't hold up today. I watched someone play resident evil hd about a year ago, and it was a slow, dragging experience. Sure, I can enjoy it, but tank style resident evil controls for a character who moves unrealistically slow in intense situations just has no place in 3D games. Unless you're playing a game with actual TANKS or something heavy. Not squishy humans.

It was technical limitations that gave us the resident evil 2 that we got. Now, it's free from those chains. Let's see what it can be, before we dismiss it. Resident evil 2 is my favorite RE game. I've seen people who are fresh to the series completely dislike the sluggish controls and outdated mechanics. Go ahead and upset those fans who are too dismissive to change, if it means bringing in more people that will like the game. It wouldn't have had good legs selling, if it had been like the other games. Resident Evil 4, and 7 proves it doesn't need those controls anyway.

Personally, I can't wait. And I've played RE2 more than any other resident evil game.

They want to recreate RE2 in a modern approach and I see no problem with that. The 1:1 scale reproduction as seen in Re1 Remake wouldn't work in 2019.