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Well, this isn't the game some people wanted. It's a completely new game that retells the resident evil 2 story. It's not a port, and not your usual definition of a remake. With that said, the sheer amount of work they would have to do to make this game a fixed camera angled game, vs. how it's intended to play out?... I don't see that working too well. You would have some things off camera for suspense, then with the camera angle changed, that suspence of "what's in front of me" is completely taken away, and it becomes, "what's around the corner." The game would have to be completely reworked to accommodate both styles.

So much work, in fact, they would have made sure everyone knew both camera styles would be there.

But, c'mon, guys. Resident Evil 2 was made at a time where there was no true formula for making 3D games. Everything was an experiment, and many of these things just don't hold up today. I watched someone play resident evil hd about a year ago, and it was a slow, dragging experience. Sure, I can enjoy it, but tank style resident evil controls for a character who moves unrealistically slow in intense situations just has no place in 3D games. Unless you're playing a game with actual TANKS or something heavy. Not squishy humans.

It was technical limitations that gave us the resident evil 2 that we got. Now, it's free from those chains. Let's see what it can be, before we dismiss it. Resident evil 2 is my favorite RE game. I've seen people who are fresh to the series completely dislike the sluggish controls and outdated mechanics. Go ahead and upset those fans who are too dismissive to change, if it means bringing in more people that will like the game. It wouldn't have had good legs selling, if it had been like the other games. Resident Evil 4, and 7 proves it doesn't need those controls anyway.

Personally, I can't wait. And I've played RE2 more than any other resident evil game.