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Forums - Nintendo Discussion - Switch hacked: unpatchable exploit is a security nightmare for Nintendo

NightDragon83 said:
AlfredoTurkey said:

Talk to the music industry if you don't think piracy hurts. 

The music industry's problem was 1) failing to embrace new technology / audio formats (sales of MP3 players took off in the early 2000s), and 2) charging consumers as much as $18 for CDs in retail stores when all people wanted was one or two songs on the whole album.

Plus, PCs in the early 00s allowed for affordable ways to rip and burn audio CDs and store thousands upon thousands of audio files, something that was impossible for the average consumer during the days of vinyl, cassettes and the first wave of CDs in the late 80s-mid 90s.

Napster and similar P2P networks were just the straw that broke the camel's back when it came to the music industry and the RIAA.

* "failing to embrace new technology" is a meaningless statement. Embracing MP3 players didn't change the fact that virtually all music could be easily pirated. It's not the free market's place to solve the problem of crime, only strict prosecution can solve that.
* "Charging too much" only became a problem when piracy undermined the market.

The music industry's demise came about because of piracy after 2001.
The video industry began suffering the same fate a few years later, it has been down in total revenue year over year since 2004 in Europe and 2009 in the US.

The Console and mobile industries have avoided decline by avoiding piracy as much as possible: being more litigious and updating hardware, primarily.



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Jumpin said:

* "Charging too much" only became a problem when piracy undermined the market.

Even in the 80's/90's before CD's became a thing, people complaining about the cost of an Album was a common occurrence.
As kids we used to make our own tapes by recording from the Radio... If the tapes weren't $30 AUD at the time and a more palatable $5... We would have probably bought significantly more.

Jumpin said:

The music industry's demise came about because of piracy after 2001.
The video industry began suffering the same fate a few years later, it has been down in total revenue year over year since 2004 in Europe and 2009 in the US.

False. The Music Industry's demise came about because they refused to change their business model to adapt to the new emerging demographics and consumption habits.

On the PC, piracy was a stupidly massive issue at one point... Then Steam happened, it not only made games more easily accessible thus driving the convenience factor, but they were cheaper and better supported.
The Music and Video industry's have fought that at every turn. Every. Single. Turn.

The Music industry's current situation is it's own fault.

Jumpin said:

The Console and mobile industries have avoided decline by avoiding piracy as much as possible: being more litigious and updating hardware, primarily.

Piracy has been in decline on the PC without excessive litigation and excessive updates to hardware though.



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Azuren said:
Ljink96 said:

Stop with that tired defense. "They weren't going to buy it anyway" is a load of bullocks from every angle. If Nintendo's assault on R4 and M3 cards is any indication, it's clear it does has a noticeable impact on sales. Why else would Nintendo spend millions fighting it?

You are under the assumption here, though, that companies act on a 100% rational fashion, which is most certainly not the case. They don't, consumers also don't, and that's something economists (and shareholders as well) failed to take into account for centuries. So I don't think Nintendo's behaviour can be taken into account, specially where there's still a conflict on the validity of scientific data (how piracy affects sales or if, at all).

 



 

 

 

 

 

contestgamer said:
Cerebralbore101 said:
The U.S. needs new laws protecting game consoles from piracy. Developing an emulator for a current gen system should classify as a copyright violation. Hacking/Cracking a current gen system should count as corporate espionage. Both offenses should come with heavy fines and/or jailtime.

Wow what a wonderful Orwellian police state we'd live in if you were in power.

If hardware manufacturers don't want people cracking their systems, they should do a better job engineering their security.  The idea that someone should be legally barred from modifying a piece of hardware that they own is ridiculous. 

Of course, even if a law of this sort did exist, it would be totally unenforceable.  



A revision is coming later in year or next year anyways.

Don’t think Nintendo is worried.



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It'll definitely become a problem for Nintendo, but it's not something damning for them. Hacking and piracy eventually becomes a thing in most gaming devices, like the DS, the Wii, and the PSP, which I recall being a particular issue with (My friend bought a PSP just for the modding). It's problematic and annoying, but it's nothing new at this point.



 

              

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contestgamer said:
Cerebralbore101 said:

Theft, lol. Books are just ideas put to paper. You want to lock people up for "stealing" duplicate copies of books? - Some guy that didn't understand copyright laws circa 1805. 

Theft, lol. Inventions are just new ideas, and discoveries put to use. You want to lock people up for "stealing" ideas and discoveries? 

Theft, lol. Identity is just a meaningless designation given to an individual at birth. You want to lock people up for "stealing" an arbitrary designation? 

We can do this all day. Just because something isn't physical, doesn't mean it doesn't deserve protection under the law. 

Books are physical, stealing an identity is a problem with you steal something tangible like money, etc. I have no issue with stealing inventions, so try again. 

Exactly. You have no problem with stealing other people's inventions, which was one of the main things copyright law was intended to protect. This shows that you don't respect other people's hard work. You think, that it doesn't matter if somebody spent 30 years on a new invention, you have the right to steal their technology regardless. Same goes for a book that somebody took 5 years of sweat, blood, and tears to write. Or even a videogame. 



It's good for consumer , bad for game publisher and developer, and in between for Nintendo.

Pirating has wide variety affect on sales, there is no good and bad, it's jut it will not be very profitable. I am saying it will not very profitable it doesn't mean negative.

My concern are how gaming publisher and developer will react , especially small company like indies games, because indies are selling like hot cakes on switch. If their games are easily hackable they will lose income.

For Nintendo and big publisher i dont care they have their own strategy to counter that.

And also if Nintendo really care there might be new hardware revision sooner.



Miyamotoo said:

Pirated consoles don't boost sales of consoles too much because most people dont pirate consoles in any case. Also, Nintendo will release patched revision of Switch.

Trust me, the biggest consumer  in electronic are developing country , and they are the biggest country that support piracy.  And also There is no patch can help Switch for the moment, the problem is on the hardware fault and some of the component.

Last edited by HollyGamer - on 26 April 2018

Cerebralbore101 said:
contestgamer said:

Books are physical, stealing an identity is a problem with you steal something tangible like money, etc. I have no issue with stealing inventions, so try again. 

Exactly. You have no problem with stealing other people's inventions, which was one of the main things copyright law was intended to protect. This shows that you don't respect other people's hard work. You think, that it doesn't matter if somebody spent 30 years on a new invention, you have the right to steal their technology regardless. Same goes for a book that somebody took 5 years of sweat, blood, and tears to write. Or even a videogame. 

Well stated!!