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Jumpin said:

* "Charging too much" only became a problem when piracy undermined the market.

Even in the 80's/90's before CD's became a thing, people complaining about the cost of an Album was a common occurrence.
As kids we used to make our own tapes by recording from the Radio... If the tapes weren't $30 AUD at the time and a more palatable $5... We would have probably bought significantly more.

Jumpin said:

The music industry's demise came about because of piracy after 2001.
The video industry began suffering the same fate a few years later, it has been down in total revenue year over year since 2004 in Europe and 2009 in the US.

False. The Music Industry's demise came about because they refused to change their business model to adapt to the new emerging demographics and consumption habits.

On the PC, piracy was a stupidly massive issue at one point... Then Steam happened, it not only made games more easily accessible thus driving the convenience factor, but they were cheaper and better supported.
The Music and Video industry's have fought that at every turn. Every. Single. Turn.

The Music industry's current situation is it's own fault.

Jumpin said:

The Console and mobile industries have avoided decline by avoiding piracy as much as possible: being more litigious and updating hardware, primarily.

Piracy has been in decline on the PC without excessive litigation and excessive updates to hardware though.



--::{PC Gaming Master Race}::--