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Forums - Nintendo Discussion - Switch hacked: unpatchable exploit is a security nightmare for Nintendo

lol i can't believe some folk are seriously so upset about this



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One of these days Im going to make a thread defending piracy and why its not a bad thing, though also not necessarily a good thing, and just watch as the thread burns in the fires of hell from all these users who are bent on getting rid of these filthy pirates.

Ill do that while I drink me bottle of rum, mateys.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1

Well, every HW is prone to Hacking.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

JRPGfan said:

back to topic at hand...... here's a teaser of the Switch running a gamecube game :p

https://www.youtube.com/watch?=25&v=PhRYKDnagUQ

God damn.

One can only hope that the next NSW revision is cracked open just as well as this one if portable GCN emulation is what we are to expect.



Cerebralbore101 said:
contestgamer said:

No, stealing would be taking the IP and releasing it myself to make money on it. That would be stealing. Taking an infinitely replicable code is not stealing if I wasnt going to shell out the money for it anyway.

No dictionary on the planet agrees with you. You are redefining the word to suit your own opinion, instead of letting the factual definition of the word stand for itself. 

You want to put people in prison for downloading pirated games lol. If it was up to you a third of the planet would be in prison just on tormenting allow, let alone the other 70% there for jaywalking, which btw is also illegal.



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Xen said:
JRPGfan said:

back to topic at hand...... here's a teaser of the Switch running a gamecube game :p

https://www.youtube.com/watch?=25&v=PhRYKDnagUQ

God damn.

One can only hope that the next NSW revision is cracked open just as well as this one if portable GCN emulation is what we are to expect.

Apparently the drivers arent very well optimised in linux for the Switch.
Give it a few months time, and you might see some Gamecube games running full speed on the Switch via emulation.



Nautilus said:
One of these days Im going to make a thread defending piracy and why its not a bad thing, though also not necessarily a good thing, and just watch as the thread burns in the fires of hell from all these users who are bent on getting rid of these filthy pirates.

Ill do that while I drink me bottle of rum, mateys.

Why wait? Why isn't piracy a bad thing?



contestgamer said:
Cerebralbore101 said:

No dictionary on the planet agrees with you. You are redefining the word to suit your own opinion, instead of letting the factual definition of the word stand for itself. 

You want to put people in prison for downloading pirated games lol. If it was up to you a third of the planet would be in prison just on tormenting allow, let alone the other 70% there for jaywalking, which btw is also illegal.

Doesn't have to be that extreme. A citation + cost of pirated software sounds more reasonable.

 

By the way, I'm still looking for a plumber to install a sink in my home. When are you getting here?



Pemalite said:
Jumpin said:

* "Charging too much" only became a problem when piracy undermined the market.

Even in the 80's/90's before CD's became a thing, people complaining about the cost of an Album was a common occurrence.
As kids we used to make our own tapes by recording from the Radio... If the tapes weren't $30 AUD at the time and a more palatable $5... We would have probably bought significantly more.

Jumpin said:

The music industry's demise came about because of piracy after 2001.
The video industry began suffering the same fate a few years later, it has been down in total revenue year over year since 2004 in Europe and 2009 in the US.

False. The Music Industry's demise came about because they refused to change their business model to adapt to the new emerging demographics and consumption habits.

On the PC, piracy was a stupidly massive issue at one point... Then Steam happened, it not only made games more easily accessible thus driving the convenience factor, but they were cheaper and better supported.
The Music and Video industry's have fought that at every turn. Every. Single. Turn.

The Music industry's current situation is it's own fault.

Jumpin said:

The Console and mobile industries have avoided decline by avoiding piracy as much as possible: being more litigious and updating hardware, primarily.

Piracy has been in decline on the PC without excessive litigation and excessive updates to hardware though.

Piracy declined on PC because of a change in the nature of software changed: DRM, and the online nature of games, freemium, and microtransactions. In addition, there has been an increased risk and awareness of viruses when downloading any software on a piracy site.

You're going to have to substantiate your claims on "refused to change their business model" because you've given no reason to buy it. On the other hand, I can point to extensive piracy - https://www.cbsnews.com/news/poll-young-say-file-sharing-ok/ which states 58% of Americans participated in music piracy by 2003 which corresponds to the sudden drop in the music industry at this time. You're going to have to disprove that had any effect with more than an unsubstantiated statement.

The reason why home film industry took longer to hit decline is that of the larger file sizes, but by 2004 in Europe and 2009 in the US, it was in decline and piracy in the form of downloading and streaming was heavy. The market is heavily devalued from piracy to the point that digital streaming platforms can't even begin to compensate the loss.

On pricing, you can say that people complained all they want, but the evidence is against your statement. It is a FACT that there was tremendous market growth in the music industry through the 80s and 90s and the market collapsed with the advent of heavy piracy in the early 2000s. 

It's very clear that piracy devalues markets.



I describe myself as a little dose of toxic masculinity.

Jumpin said:

Piracy declined on PC because of a change in the nature of software changed: DRM, and the online nature of games, freemium, and microtransactions. In addition, there has been an increased risk and awareness of viruses when downloading any software on a piracy site.

DRM did squat. PC always had DRM. Heck, even Denuvo isn't proving to be effective.

Jumpin said:

You're going to have to substantiate your claims on "refused to change their business model" because you've given no reason to buy it. On the other hand, I can point to extensive piracy - https://www.cbsnews.com/news/poll-young-say-file-sharing-ok/ which states 58% of Americans participated in music piracy by 2003 which corresponds to the sudden drop in the music industry at this time. You're going to have to disprove that had any effect with more than an unsubstantiated statement.

The reason why home film industry took longer to hit decline is that of the larger file sizes, but by 2004 in Europe and 2009 in the US, it was in decline and piracy in the form of downloading and streaming was heavy. The market is heavily devalued from piracy to the point that digital streaming platforms can't even begin to compensate the loss.

On pricing, you can say that people complained all they want, but the evidence is against your statement. It is a FACT that there was tremendous market growth in the music industry through the 80s and 90s and the market collapsed with the advent of heavy piracy in the early 2000s.

You seem to be missing my point entirely, I am not saying that piracy doesn't effect sales.
In markets that had rampant Piracy... When the media in question that was heavily pirated was made cheaper, more accessible with value added incentives, piracy declined.

In the PC market this ended up being Steam.
In the music Market that ended up being iTunes and Spotify.
In the TV/Movie market (Which is still under transition) that was the likes of Netflix.

For-profit businesses need to compete with free, just litigating your way out of it is never going to work, you MUST change your business model and adapt to changing market conditions or fail, that is what Capitalism is all about.

Jumpin said:

It's very clear that piracy devalues markets.

It's also very clear that piracy can change markets for the better.



--::{PC Gaming Master Race}::--