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Do you see Grinding as a bad thing?

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I...

Like a grind. 7 12.28%
 
Dislike grinding. 16 28.07%
 
Don't mind a grind if the game is good. 34 59.65%
 
Don't play games. 0 0.00%
 
Want to see comments.... 0 0.00%
 
Total:57

It's ok, but the game core gameplay must be solid and not focused entirely on grinding. Also, the game must be good overall: good story, good characters, good cs and mechanics should be well structured and meaningful.

Example of a game where I think grinding is bearable is Persona 5.

XCX and XC2, however, are terrible in this respect.



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Probably just me being impatient then!



JRPGfan said:
ReflectiveDetective said:

Grinding is the single reason I have never finished a JRPG.  Loved Xenoblade 1 and X until I hit the grinding brick wall, then just got bored.

Huh? Xenoblade doesnt really have needless grinde.
Plus its fun, and theres the rare drops and gems ect.

Probably just me being impatient then!



jason1637 said:
Don't like grinding in single player only games but I love the grind of multilayer games like Destiny and the Division .
Also for mobile games not being games that makes no sense. PUBG, Fortnite, Mario have mobile games so now they aren't games because of the platform they're on.

What I mean, is screen tapping mobile games. OP might not have been clear on that. 



 

Everything in the above reply is my opinion, from my own perspective and not representative of reality outside of my own head!

-Android user, please be gentle with critique on my spelling.

Grinding is one of the things I hate most about video games. It is a time sink for no other purpose than making the game longer, which for very stupid reasons makes the game more marketable.

I think every game should be able to be beaten on skill alone, right from the beginning of the game to the end credits. Can the game be made easier if you grind? Sure, why not? But it should never be a necessity. That’s just bad game design.

Just to note, grinding for side stuff that is not a part of the main game does not concern me as much. That is directly catered to people wanting to play even more of the game. However, I would still argue that if this side stuff requires players to grind for hours and hours to even have a chance of completing it then it is still poorly designed.



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BradleyJ said:
Grinding is one of the things I hate most about video games. It is a time sink for no other purpose than making the game longer, which for very stupid reasons makes the game more marketable.

I think every game should be able to be beaten on skill alone, right from the beginning of the game to the end credits. Can the game be made easier if you grind? Sure, why not? But it should never be a necessity. That’s just bad game design.

Just to note, grinding for side stuff that is not a part of the main game does not concern me as much. That is directly catered to people wanting to play even more of the game. However, I would still argue that if this side stuff requires players to grind for hours and hours to even have a chance of completing it then it is still poorly designed.

Somegames the grinde = the game experiance.

Like Diablo... its all about the loot, and the "grinde" is whats fun about the game.
Some games get this right, like FF11... I ended up loveing to grind to levelup.

Heavily disagree btw on the Skill = beaten alone, or Grinde = bad game design.

I think even bad players should be able to beat a game, if a game cant be beat by most people theres something wrong with the design.
Everyone can put in more hours to grinde abit and be more powerfull to advance in a game, and thats not a "bad game design".



I've been able to enjoy grinding to varying degrees, but it's also cast a shadow on games I was otherwise fully enjoying. Post game grinds for rare random drops took away some of the shine from both Demon's Souls and Final Fantasy XIII. Once it was done though, I kind of reset, and was like: "Yeah, I still loved it". As it was happening though......it was definitely a test of patience some days. I can't recall exactly how many times I fought the enemy in Demon's Souls that dropped the Pure Bladestone I needed, but it went on for a WHILE.



Chinese food for breakfast

 

I don't generally like grinding. If something feels like grinding, it's probably because the game isn't as fun to play as it should be - or that progress in the game has been designed poorly. Technically, I don't mind having to play a lot, even if it's somewhat repetitive, as long as it doesn't feel grindy.



On its own, no, I don’t like grinding. I have low tolerance for tedious things, and would rather just do something else rather than something that feels like a chore.

However, if I like the story and gameplay enough, or if the game has enough systems where I feel like I’m able to do other things while grinding, then it doesn’t really bother me. Xenoblade Chronicles 2 was great in this respect, I always had a new area to explore, sidequest to complete, etc, and the great story just pushed me along further.

On a bit of a tangent, while the story was weak, the Bravely games were refined very well for grinding, to the point where I wish more turn-based games would take a page out of their book. Auto-battle, fast-forward, and one-handed play we’re all great QoL improvements over something that usually bores me.



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JRPGfan said:
BradleyJ said:
Grinding is one of the things I hate most about video games. It is a time sink for no other purpose than making the game longer, which for very stupid reasons makes the game more marketable.

I think every game should be able to be beaten on skill alone, right from the beginning of the game to the end credits. Can the game be made easier if you grind? Sure, why not? But it should never be a necessity. That’s just bad game design.

Just to note, grinding for side stuff that is not a part of the main game does not concern me as much. That is directly catered to people wanting to play even more of the game. However, I would still argue that if this side stuff requires players to grind for hours and hours to even have a chance of completing it then it is still poorly designed.

Somegames the grinde = the game experiance.

Like Diablo... its all about the loot, and the "grinde" is whats fun about the game.
Some games get this right, like FF11... I ended up loveing to grind to levelup.

Heavily disagree btw on the Skill = beaten alone, or Grinde = bad game design.

I think even bad players should be able to beat a game, if a game cant be beat by most people theres something wrong with the design.
Everyone can put in more hours to grinde abit and be more powerfull to advance in a game, and thats not a "bad game design".

I bring up Diablo with people a lot. It is a fun game series and I loved it, all three of them. But ultimately it’s an empty experience. You play the game to get better gear to get to a higher difficulty so you can play the game to get better gear to get to a higher difficulty so you can play the game to get better gear to get to a higher difficulty so you can...

It’s an endless, addictive cycle with no hope for a payoff. There’s never a point in the game where you can really feel like ‘alright, I accomplished something’ because there’s nothing there to really accomplish, and there’s always better gear. Diablo is a series that is much better in small doses.

As for your second point, I would like to clarify that I am not advocating for games that can only be beaten by those who are most skilled at them. If that were the case I wouldn’t be able to beat any games. I am only saying that games should never require a grind. If people want to put more time in to grind then by all means they should have that option, but if I get to a boss that can’t be beaten (in any reasonable manner) because my characters are just too low level, then I am not okay with that.

Think games like Zelda or God of War. Would the games be easier if you gathered more hearts/health? Absolutely. But you certainly do not need the extra health to beat those games.