JRPGfan said:
Somegames the grinde = the game experiance. Like Diablo... its all about the loot, and the "grinde" is whats fun about the game. Heavily disagree btw on the Skill = beaten alone, or Grinde = bad game design. |
I bring up Diablo with people a lot. It is a fun game series and I loved it, all three of them. But ultimately it’s an empty experience. You play the game to get better gear to get to a higher difficulty so you can play the game to get better gear to get to a higher difficulty so you can play the game to get better gear to get to a higher difficulty so you can...
It’s an endless, addictive cycle with no hope for a payoff. There’s never a point in the game where you can really feel like ‘alright, I accomplished something’ because there’s nothing there to really accomplish, and there’s always better gear. Diablo is a series that is much better in small doses.
As for your second point, I would like to clarify that I am not advocating for games that can only be beaten by those who are most skilled at them. If that were the case I wouldn’t be able to beat any games. I am only saying that games should never require a grind. If people want to put more time in to grind then by all means they should have that option, but if I get to a boss that can’t be beaten (in any reasonable manner) because my characters are just too low level, then I am not okay with that.
Think games like Zelda or God of War. Would the games be easier if you gathered more hearts/health? Absolutely. But you certainly do not need the extra health to beat those games.